车辆代码列表
洪涛“梗犬” Vehicle = "Vehicle.v_sport1_herrera_riptide_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_herrera_riptide_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
歹徒 Vehicle = "Vehicle.v_sport1_herrera_outlaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_herrera_outlaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
歹徒“韦勒” Vehicle = "Vehicle.v_sport1_herrera_outlaw_heist_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_herrera_outlaw_heist_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
SPORT2-7“光与影” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
SPORT2-7“义警” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
SPORT2-7“冥卫” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_netrunner"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_netrunner"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
SPORT2-7“纹银” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_mrhands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_mrhands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
TURBO-R740 Vehicle = "Vehicle.v_sport1_quadra_turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
TURBO-R V-TECH Vehicle = "Vehicle.v_sport1_quadra_turbo_r_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_turbo_r_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
湖女之剑“桂妮薇儿” Vehicle = "Vehicle.v_sport1_rayfield_aerondight_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_rayfield_aerondight_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
石中剑(白金) Vehicle = "Vehicle.v_sport1_rayfield_caliburn_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_rayfield_caliburn_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
石中剑(黑) Vehicle = "Vehicle.v_sport1_rayfield_caliburn_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport1_rayfield_caliburn_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
隼“野狼” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
隼“碎骨” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
隼“劲风” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
隼 MZ2 Vehicle = "Vehicle.v_sport2_mizutani_shion_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_mizutani_shion_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
911 TURBO (930) Vehicle = "Vehicle.v_sport2_porsche_911turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_porsche_911turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
911 TURBO 敞篷 (930) Vehicle = "Vehicle.v_sport2_porsche_911turbo_cabrio_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_porsche_911turbo_cabrio_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
66式640TS Vehicle = "Vehicle.v_sport2_quadra_type66_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
66式“复仇者” Vehicle = "Vehicle.v_sport2_quadra_type66_avenger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_avenger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
66式“克苏鲁” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
66式“詹罗利” Vehicle = "Vehicle.v_sport2_quadra_type66_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
66式“西瑞” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
66式“曲径” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
66式“危险驾驶” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_tribute"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_tribute"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
阿尔瓦拉多V4FH570赫曼 Vehicle = "Vehicle.v_sport2_villefort_alvarado_hearse_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_villefort_alvarado_hearse_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
阿尔瓦拉多V4F 570使团 Vehicle = "Vehicle.v_sport2_villefort_alvarado_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_villefort_alvarado_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
阿尔瓦拉多V4FC580瓦多 Vehicle = "Vehicle.v_sport2_villefort_alvarado_valentinos_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_villefort_alvarado_valentinos_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
德利翁“辩护” Vehicle = "Vehicle.v_sport2_villefort_deleon_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sport2_villefort_deleon_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
草雉CT-3X Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
草雉“和平卫士” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
草雉“赤舌” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
草雉“蛟” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
杰克的ARCH Vehicle = "Vehicle.v_sportbike2_arch_jackie_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_jackie_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
杰克调教的ARCH Vehicle = "Vehicle.v_sportbike2_arch_jackie_tuned_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_jackie_tuned_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
玛琳娜摩托 Vehicle = "Vehicle.v_sportbike2_arch_linas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_linas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
纳扎雷 Vehicle = "Vehicle.v_sportbike2_arch_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
纳扎雷“赛车手” Vehicle = "Vehicle.v_sportbike2_arch_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
纳扎雷“狗头人” Vehicle = "Vehicle.v_sportbike2_arch_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
纳扎雷“以津真天” Vehicle = "Vehicle.v_sportbike2_arch_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
蝎子的阿波罗 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
阿波罗 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
阿波罗650-S Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
苏普隆FS3 Vehicle = "Vehicle.v_standard25_mahir_supron_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard25_mahir_supron_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
科尔比“小骡子” Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
科尔比“秃鹰” Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
科尔比CX410"大孤峰" Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
科尔比幽冥犬 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
科尔比CX410孤峰 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
梅里马克”魔术师“ Vehicle = "Vehicle.v_standard25_thorton_merrimac_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_merrimac_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
哥伦布V340-F货运 Vehicle = "Vehicle.v_standard25_villefort_columbus_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard25_villefort_columbus_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
石英”强盗“ Vehicle = "Vehicle.v_standard2_archer_bandit_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_archer_bandit_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
赫拉EC-Di360 Vehicle = "Vehicle.v_standard2_archer_hella_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_archer_hella_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
石英”响尾蛇“ Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
石英”幽鬼“ Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
石英EC-T2 r660 Vehicle = "Vehicle.v_standard2_archer_quartz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_archer_quartz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
色雷斯杰佛逊 Vehicle = "Vehicle.v_standard2_chevalier_thrax_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_chevalier_thrax_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
蜗牛P126 Vehicle = "Vehicle.v_standard2_makigai_maimai_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_makigai_maimai_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
萌月”宝石“ Vehicle = "Vehicle.v_standard2_mizutani_hozuki_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_mizutani_hozuki_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
科尔比C125 Vehicle = "Vehicle.v_standard2_thorton_colby_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_colby_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
加利纳”蝮蛇“ Vehicle = "Vehicle.v_standard2_thorton_galena_bobas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_galena_bobas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
加利纳”壁虎“ Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
加利纳”蝗虫“ Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
加利纳G240 Vehicle = "Vehicle.v_standard2_thorton_galena_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_galena_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
德拉曼21号 Vehicle = "Vehicle.v_standard2_villefort_cortes_delamain_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_villefort_cortes_delamain_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
柯提斯V5000勇气 Vehicle = "Vehicle.v_standard2_villefort_cortes_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard2_villefort_cortes_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
皇帝620拉格纳 Vehicle = "Vehicle.v_standard3_chevalier_emperor_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard3_chevalier_emperor_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
苏普隆“创界” Vehicle = "Vehicle.v_standard3_mahir_supron_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard3_mahir_supron_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
田螺”熊“ Vehicle = "Vehicle.v_standard3_makigai_tanishi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
田螺T400 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player_mr_hands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player_mr_hands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
魔犬 Vehicle = "Vehicle.v_standard3_militech_hellhound_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard3_militech_hellhound_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
麦基诺“巨人柱” Vehicle = "Vehicle.v_standard3_thorton_mackinaw_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
麦基诺MTL1 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
麦基诺“巨兽” Vehicle = "Vehicle.v_standard3_thorton_mackinaw_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
麦基诺“造物巨匠” Vehicle = "Vehicle.v_utility4_thorton_mackinaw_bmf_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
删除该车辆 Vehicle = "Vehicle.v_utility4_thorton_mackinaw_bmf_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
旧版解锁车辆的代码 Game.GetVehicleSystem():EnablePlayerVehicle("将车辆ID替换到引号内", true, false)
切换召唤模式 summonMode = not summonMode; if summonMode then Game.GetVehicleSystem():ToggleSummonMode() print(" - TOGGLE VEHICLE SUMMON MODE: ON \n ") else Game.GetVehicleSystem():ToggleSummonMode() print(" - TOGGLE VEHICLE SUMMON MODE: OFF \n ") end
移除赫拉外所有车辆 for i, v in next, { "v_sportbike3_brennan_apollo_player_02", "v_sportbike2_arch_player_03", "v_sportbike2_arch_player_02", "v_sportbike1_yaiba_kusanagi_player_03", "v_sportbike1_yaiba_kusanagi_player_02", "v_sport2_porsche_911turbo_cabrio_player", "v_standard2_thorton_galena_nomad_player_missiles", "v_standard2_archer_quartz_nomad_player_02", "v_standard2_makigai_maimai_player", "v_standard3_makigai_tanishi_player_mr_hands", "v_standard25_mahir_supron_player", "v_standard2_thorton_galena_player", "v_standard3_chevalier_emperor_player", "v_standard25_villefort_columbus_player", "v_standard25_thorton_colby_pickup_player", "v_standard25_thorton_colby_pickup_02_player", "v_sportbike3_brennan_apollo_player", "v_sportbike3_brennan_apollo_nomad_player", "v_standard2_thorton_colby_player", "v_standard25_thorton_colby_nomad_player", "v_standard3_thorton_mackinaw_player", "v_sport2_villefort_alvarado_valentinos_player", "v_sport2_villefort_alvarado_player", "v_standard2_villefort_cortes_player", "v_standard2_villefort_cortes_delamain_player", "v_standard2_chevalier_thrax_player", "v_sport2_porsche_911turbo_player", "v_standard2_archer_bandit_player", "v_standard2_archer_quartz_player", "v_standard3_thorton_mackinaw_ncu_player", "v_standard3_thorton_mackinaw_02_player", "v_sport1_quadra_turbo_player", "v_sportbike2_arch_jackie_player", "v_sportbike2_arch_jackie_tuned_player", "v_sportbike2_arch_player", "v_sportbike2_arch_tyger_player", "v_sportbike1_yaiba_kusanagi_tyger_player", "v_sportbike1_yaiba_kusanagi_player", "v_standard2_thorton_galena_nomad_player", "v_standard2_thorton_galena_bobas_player", "v_sport2_quadra_type66_02_player", "v_sport2_quadra_type66_nomad_ncu_player", "v_sport2_quadra_type66_player", "v_sport2_mizutani_shion_player", "v_sport1_herrera_outlaw_player", "v_sport1_quadra_turbo_r_player", "v_sport2_quadra_type66_nomad_player", "v_sport2_quadra_type66_avenger_player", "v_sport1_rayfield_aerondight_player", "v_sport2_mizutani_shion_nomad_player", "v_sport2_mizutani_shion_nomad_02_player", "v_sport1_rayfield_caliburn_player", "v_sport1_rayfield_caliburn_02_player", "v_sport1_herrera_outlaw_heist_player", "v_sport1_herrera_riptide_player", "v_sport1_quadra_sport_r7_mrhands", "v_sport1_quadra_sport_r7_netrunner", "v_sport1_quadra_sport_r7_player", "v_sport1_quadra_sport_r7_player_02", "v_sport2_mizutani_shion_nomad_player_missiles", "v_sport2_quadra_type66_nomad_player_03", "v_sport2_quadra_type66_nomad_tribute", "v_sport2_villefort_alvarado_hearse_player", "v_sport2_villefort_deleon_player", "v_sportbike2_arch_linas_player", "v_standard25_thorton_colby_nomad_player_missiles", "v_standard25_thorton_colby_pickup_kurtz_player", "v_standard25_thorton_merrimac_player", "v_standard3_makigai_tanishi_player", "v_standard3_mahir_supron_kurtz_player", "v_standard3_militech_hellhound_player", "v_utility4_thorton_mackinaw_bmf_player", "v_standard2_archer_quartz_nomad_player", "v_standard2_mizutani_hozuki_player" } do Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle." .. v, false, false) end PreventionSystem.ShowMessage("ALL VEHICLES REMOVED FROM THE GARAGE", 5.0)
移除所有车辆(要有车才能按v) for i, v in next, { "v_sportbike3_brennan_apollo_player_02", "v_sportbike2_arch_player_03", "v_sportbike2_arch_player_02", "v_sportbike1_yaiba_kusanagi_player_03", "v_sportbike1_yaiba_kusanagi_player_02", "v_sport2_porsche_911turbo_cabrio_player", "v_standard2_thorton_galena_nomad_player_missiles", "v_standard2_archer_quartz_nomad_player_02", "v_standard2_makigai_maimai_player", "v_standard3_makigai_tanishi_player_mr_hands", "v_standard25_mahir_supron_player", "v_standard2_thorton_galena_player", "v_standard3_chevalier_emperor_player", "v_standard25_villefort_columbus_player", "v_standard25_thorton_colby_pickup_player", "v_standard25_thorton_colby_pickup_02_player", "v_sportbike3_brennan_apollo_player", "v_sportbike3_brennan_apollo_nomad_player", "v_standard2_thorton_colby_player", "v_standard25_thorton_colby_nomad_player", "v_standard3_thorton_mackinaw_player", "v_sport2_villefort_alvarado_valentinos_player", "v_sport2_villefort_alvarado_player", "v_standard2_villefort_cortes_player", "v_standard2_villefort_cortes_delamain_player", "v_standard2_chevalier_thrax_player", "v_sport2_porsche_911turbo_player", "v_standard2_archer_bandit_player", "v_standard2_archer_quartz_player", "v_standard3_thorton_mackinaw_ncu_player", "v_standard3_thorton_mackinaw_02_player", "v_sport1_quadra_turbo_player", "v_sportbike2_arch_jackie_player", "v_sportbike2_arch_jackie_tuned_player", "v_sportbike2_arch_player", "v_sportbike2_arch_tyger_player", "v_sportbike1_yaiba_kusanagi_tyger_player", "v_sportbike1_yaiba_kusanagi_player", "v_standard2_thorton_galena_nomad_player", "v_standard2_thorton_galena_bobas_player", "v_sport2_quadra_type66_02_player", "v_sport2_quadra_type66_nomad_ncu_player", "v_sport2_quadra_type66_player", "v_sport2_mizutani_shion_player", "v_sport1_herrera_outlaw_player", "v_sport1_quadra_turbo_r_player", "v_sport2_quadra_type66_nomad_player", "v_sport2_quadra_type66_avenger_player", "v_sport1_rayfield_aerondight_player", "v_sport2_mizutani_shion_nomad_player", "v_sport2_mizutani_shion_nomad_02_player", "v_sport1_rayfield_caliburn_player", "v_sport1_rayfield_caliburn_02_player", "v_sport1_herrera_outlaw_heist_player", "v_sport1_herrera_riptide_player", "v_sport1_quadra_sport_r7_mrhands", "v_sport1_quadra_sport_r7_netrunner", "v_sport1_quadra_sport_r7_player", "v_sport1_quadra_sport_r7_player_02", "v_sport2_mizutani_shion_nomad_player_missiles", "v_sport2_quadra_type66_nomad_player_03", "v_sport2_quadra_type66_nomad_tribute", "v_sport2_villefort_alvarado_hearse_player", "v_sport2_villefort_deleon_player", "v_sportbike2_arch_linas_player", "v_standard25_thorton_colby_nomad_player_missiles", "v_standard25_thorton_colby_pickup_kurtz_player", "v_standard25_thorton_merrimac_player", "v_standard3_makigai_tanishi_player", "v_standard3_mahir_supron_kurtz_player", "v_standard3_militech_hellhound_player", "v_utility4_thorton_mackinaw_bmf_player", "v_standard2_archer_hella_player", "v_standard2_archer_quartz_nomad_player", "v_standard2_mizutani_hozuki_player" } do Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle." .. v, false, false) end PreventionSystem.ShowMessage("ALL VEHICLES REMOVED FROM THE GARAGE", 5.0)
修复车辆 fixVehicle = function() alert = function(vehType, msg) PreventionSystem.ShowMessage(vehType.." "..msg, 4.0) end if not Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then alert('', ' You\'re not in a vehicle !') else Fix = Game['GetMountedVehicle;GameObject'](Game.GetPlayer()); if Fix then GVPS = Fix:GetVehiclePS(); GVC = Fix:GetVehicleComponent(); currVehName = Fix:GetDisplayName(); currVehType = Fix:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= "Bike" then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Fix, partState, 0.0) end end flatTires = Fix:GetFlatTireIndex(); if flatTires >= 0 then for i, v in next, {0,1,2,3} do Fix:ToggleBrokenTire(v, false) end end Fix:DestructionResetGrid() Fix:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() GVPS:CloseAllVehDoors(true) GVPS:CloseAllVehWindows() GVPS:ForcePersistentStateChanged() alert(currVehName.." \n"..currVehType, " Fixed !") end end end fixVehicle()
随机化车辆样式 style = function() local alert = function(msg, secs) if not secs then secs = 3.5; end PreventionSystem.ShowMessage(msg, secs) end local P = Game.GetPlayer(); local Look = Game.GetTargetingSystem():GetLookAtObject(P, false, false); local Vehicle = Game.GetMountedVehicle(P); if not Vehicle and not Look then alert('NO VEHICLE FOUND.\nGET INSIDE A VEHICLE OR LOOK AT IT.', 5.0) elseif Look and not Vehicle then if Look:ToString() == 'vehicleCarBaseObject' or Look:ToString() == 'vehicleBikeBaseObject' then local GVPS = Look:GetVehiclePS(); local GVC = Look:GetVehicleComponent(); local currVehName = Look:GetDisplayName(); local currVehType = Look:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= 'Bike' then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Look, partState, 0.0) end end Look:DestructionResetGrid() Look:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() Look:ScheduleAppearanceChange('') alert(currVehName..' \n'..currVehType..' STYLE RANDOMIZED !') else alert(Look:ToString()..'\nThis is not a vehicle.') end elseif Vehicle and not Look then local GVPS = Vehicle:GetVehiclePS(); local GVC = Vehicle:GetVehicleComponent(); local currVehName = Vehicle:GetDisplayName(); local currVehType = Vehicle:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= 'Bike' then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Vehicle, partState, 0.0) end end Vehicle:DestructionResetGrid() Vehicle:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() Vehicle:ScheduleAppearanceChange('') alert(currVehName..' \n'..currVehType..' STYLE RANDOMIZED !') end end style()
强制重生车辆 despawnVehicle = function() local TSLO = Game.GetTargetingSystem():GetLookAtObject(Game.GetPlayer(), false, false) local msg = function(text) PreventionSystem.ShowMessage(text, 3.0) end if TSLO == nil then msg('LOOK AT THE VEHICLE FIRST.') return end if TSLO then local vehStr = TSLO:ToString(); local car = 'vehicleCarBaseObject'; local bike = 'vehicleBikeBaseObject'; if vehStr == car then TSLO:TurnEngineOn(false) TSLO:TurnVehicleOn(false) TSLO:Dispose() msg('CAR DESPAWNED.') elseif vehStr == bike then TSLO:TurnEngineOn(false) TSLO:TurnVehicleOn(false) TSLO:Dispose() msg('BIKE DESPAWNED.') else msg('THIS IS NOT A VEHICLE.') end end end despawnVehicle()
解锁全部车辆 vs = Game.GetVehicleSystem()vs:EnableAllPlayerVehicles()