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腐烂国度2 v2.0升级档+DLC+免DVD补丁CODEX版

腐烂国度2 v2.0升级档+DLC+免DVD补丁CODEX版
补丁类型:其它
补丁大小:905MB
更新时间:2018-07-01 09:42
所属游戏:腐烂国度2,State
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补丁介绍

使用说明:

1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《腐烂国度2》CODEX版游戏:https://down.ali213.net/pcgame/stateofdecay2g.html
2.安装本升级档

包含以下DLC:
>State of Decay 2: Independence Pack

本升级档版本也即v1.3187.26.2(或游戏中显示的318726)

更新说明:

机翻:

新内容:

    “革命战争”僵尸现在可以出现在世界上。
        当疫情爆发时,谁知道镇上有这么多历史爱好者?
    现在有20个新任务可供玩家使用:
        10个环境任务,这可能在玩家探索地图时发生。
        7个飞地任务,扩大了有关邻近团体的故事。
        3个社区任务,为您的团队提供解决关键问题的新​​选择。
    新的红色利爪和网络武器添加到游戏中:
        Danforth Slugger(充满铅棒球棒)。
        特朗布尔看门人(一种可爱的改进模型70)。
        RTX灭杀刀片(军用级僵尸战斗刀片)。
        RTX Cyclone(全自动12规格手枪)。
        RTX Rampart(秃鹰.44自动射击,能够阻止充电主宰)。
        之前的红色塔龙武器已经重新命名为RTX并给予了新的涂料:
            SOCOM II RT现在是“RTX Hordebreaker”。
            Scar-H RT现在是“RTX Stormbringer”。
            Vector Ultracompact RT现在是“RTX Piranha”。
    一个新的“稀有书籍”交易者可以每隔几天出现一次,下面的新技能书籍可用于低价1500的影响:驾驶,地衣,钓鱼,Scrum Master。

游戏改进:
游戏

    为人物角色添加了一个新的慢跑动画。
    抛光了“走路跑步”和“跑步走路”过渡动画。
    门的其他改进使其状态与其外观相匹配。
    在安乐死社区成员之前添加了“确认”选项。
    安装梯子的其他改进,包括当玩家正在扫射时的更好的互动以及梯子顶部的相互作用。
    剑圣修改:
        地面撞击量减少了大约25%。
        为剑圣开始完成动作增加了半秒的冷却时间。
        玩家可以在早期的僵尸动画中开始完成移动。
    武器变化:
        B50FG重量已增加到28.5(从12磅增加)。
        型号99-50杂志现在持有3轮(从5下降)。
        M9950 Timberwolf杂志现在持有4轮(从7下降)。
        B50FG杂志现在持有5轮(从12下降)。
        如果没有至少一次重装,或者其他工具对其造成伤害,那么.50卡的武器不能再取下瘟疫之心。如果不使用其他工具,它现在需要从一个0.5卡路里的武器中获得6次射击,才能摧毁一颗瘟疫之心(从3开始)。
        其他鼓式武器错误地为他们的鼓杂志增加了重量,他们的体重增加了(SOCOM II和RTX Hordebreaker,操作员的M4A1,DEVGRU X12 Infiltrator和RTX Stormbringer)。
    狙击塔现在被视为士气的士气目的。
    改变了几种奢侈品的重量,使其重量更符合其制造质量。

设置

    在PC和Xbox上的视频选项菜单中添加了一个切换按钮,允许玩家控制游戏中看到的运动模糊量。

Bug修复:
崩溃

    当玩家在无人机攻击后进入汽车时,游戏不再崩溃。
    修复加载屏幕期间可能发生的罕见崩溃(影响大约1%的用户)。

多人

    修复了玩家加入和退出多人游戏会话时发生的大量软锁和崩溃问题。
    如果他们的控制台在加入多人游戏时与网络断开连接,玩家将不再进行软锁。
    修复了如果主机移动时出现僵尸僵尸,在客户端机器上造成僵尸橡皮筋的异步问题。
    供应储物柜的固定问题有时在合作社的家庭中不可见。
    修复了主机的设施偶尔会让客户看不见的问题。
    当玩家在UWP的多人游戏会话期间暂停应用程序时,他们现在将断开连接,而不是被允许移动并与世界互动。
    修复了在多人角色选择屏幕中选择活动角色时,在突出显示的选择移动之前,玩家必须在D-pad上移动棍子/使用输入两次的问题。

输入

    当单人游戏​​时间内控制器断开连接时,游戏暂停。
    修复了玩家在初次打开或滚动到重新映射控制设置底部时可能会丢失滚动功能的问题。
    修复了Xbox上的一个错误,其中Exit Vehicle提示默认显示“Y”,即使它已经映射到另一个按钮。

性能

    当玩家走进烟雾弹产生的烟雾时,性能下降。
    在Xbox One上打开社区菜单时,删除FPS放弃,然后再返回到主动游戏状态。
    重复烧制B50FG时,消除了FPS掉落。
    在惠特尼交界处的Quonset Hut打破窗户时,移除了FPS掉落。
    在完全缩放的地图屏幕上抓住右侧杆时,移除了FPS掉落。

游戏

    Magnum Ammo Press设备mod现在可以正确生成.357和.44弹药(一种错误将压力机连接到.50和40mm弹药)。
    修正了安乐死现象,用G17手枪取代了玩家配备的枪。
    Prepper的10/22现在重7磅。
    修正了一些僵尸在玩家处于特定位置时会停止攻击玩家的情况。
    没有武器的僵尸不再能够缩放栅栏和墙壁。
    修复了一些失修的设施继续为社区提供好处的问题,就好像它们处于工作状态一样。
    现在仇恨和剑圣有能力用他们的特殊攻击杀死NPC。
    剑圣的“执行攻击”现在可以正确杀死那些同时施加大量不同最大健康增益的幸存者。
    当玩家跳出车辆时,玩家驾驶的野兽不再立即死亡。
    玩家不能再对攻击性僵尸进行隐身移除。
    立即在社区士气屏幕上更新士气奖金效果。
    包扎行动现在受到近身攻击的打击。
    更新了药理学和病理学技能专业的过时文本。药理学是关于制造强效止痛药和奖励恢复项目,而病理学主要关注瘟疫治疗和感染治疗。
    在漫长的游戏过程中,尸体不会永久聚集。

使命

    修复了妨碍传统任务完成的一些问题。
    修正了一些NPC VO在不正确的时间播放或重复播放的实例。

环境

    修复了许多玩家可能卡在地形或物体上并需要无线电辅助才能解除粘连的情况。
    修正了无数物体上的标记,这些物体阻止玩家爬上它们或者让玩家进入他们不应该在的地方。
    删除了阻碍玩家或车辆移动的一些隐形物体。
    修复了所有3张地图上大量静态对象的LOD问题。
    删除了世界上浮动纹理和暴露接缝的多个实例。
    在环境视觉效果上执行了裁剪传球和一般美学波兰传球。

汽车

    在碰撞或翻车后车辆会卡在动画循环中的许多情况下固定物理。
    玩家不能再输入即将爆炸的车辆

原文:

New Content:

    “Revolutionary War” zombies can now appear in the world.
        Who knew there were so many history buffs in town right when the outbreak occurred?
    20 new missions now available to players:
        10 ambient missions, which can occur as players explore the map.
        7 enclave missions, expanding the stories that can be told about neighboring groups.
        3 community missions, offering new options for your group to solve crucial problems.
    New Red Talon & Network weapons added to the game:
        Danforth Slugger (a lead-filled baseball bat).
        Trumbull Gatekeeper (a lovingly improved model 70).
        RTX Extermination Blade (a military-grade zombie fightin’ blade).
        RTX Cyclone (a fully automatic 12 gauge pistol).
        RTX Rampart (a Vulture .44 with automatic fire, able to stop a charging juggernaut).
        Previous Red Talon weapons have been rebranded as RTX and given new coats of paint:
            SOCOM II RT is now the “RTX Hordebreaker”.
            Scar-H RT is now the “RTX Stormbringer”.
            Vector Ultracompact RT is now the “RTX Piranha”.
    A new “Rare Books” trader can appear every few game days, with the following new skill books available for the low low price of 1500 Influence: Driving, Lichenology, Fishing, Scrum Master.

Game Improvements:
Gameplay

    Added a new jog animation for human characters.
    Polished the “walk to run” and “run to walk” transition animations.
    Additional improvements to doors so that their state matches their appearance.
    Added a “Confirm” option before euthanizing community members.
    Additional improvements to mounting of ladders, including better interaction when player is strafing and interaction from the tops of ladders.
    Juggernaut modifications:
        Ground slam collision volume has been reduced by roughly 25%.
        Added a half-second cooldown to the juggernaut’s initiation of its finishing move.
        Players can start a finishing move earlier in a juggernaut’s stagger animation.
    Weapon Changes:
        B50FG weight has been increased to 28.5 (up from 12 lbs).
        Model 99-50 Magazine now holds 3 rounds (down from 5).
        M9950 Timberwolf Magazine now holds 4 rounds (down from 7).
        B50FG Magazine now holds 5 rounds (down from 12).
        A .50 cal weapon can no longer take down a plague heart without at least one reload, or other tools being brought to bear against it. Without using other tools, it now takes 6 shots from a .50 cal weapon to take down a plague heart (up from 3).
        Other drum-mag weapons which erroneously had no additional weight for their drum-magazines have had their weight increased (SOCOM II and RTX Hordebreaker, Operator’s M4A1, DEVGRU X12 Infiltrator, and RTX Stormbringer).
    Sniper Towers now count as Watchtowers for Morale purposes.
    Changed the weight of several luxury items so that their weight better matches the quality of their manufacturing.

Settings

    Added a toggle in the Video options menu on both PC and Xbox that allows players to control the amount of motion blur seen in game.

Bug Fixes:
Crashes

    Game no longer crashes when player enters a car after calling in a drone strike.
    Fix a rare crash that could occur during loading screen (affected roughly 1% of users).

Multiplayer

    Fixed a number of softlocks and crashes happening when players were joining and exiting multiplayer sessions.
    Players will no longer softlock if their console is disconnected from the network while joining a multiplayer match.
    Fixed desync issue that caused rubberbanding of zombie on client’s machine if host moved with a grappled zombie.
    Fixed issue with supply lockers sometimes not being visible at homesites in co-op.
    Fixed issue where host’s facilities would occasionally turn invisible to clients.
    When the player suspends the app during a multiplayer session on UWP, they will now be disconnected instead of being allowed to move around and interact with the world.
    Fixed an issue where players had to move the stick/use input on D-pad twice before the highlighted selection would move when selecting an active character in the Multiplayer Character Selection screen.

Input

    Game now pauses when controller becomes disconnected during single-player sessions.
    Fixed an issue where players could lose scroll functionality when initially opening or scrolling to the bottom of the Remap Controls settings.
    Fixed a bug on Xbox where the Exit Vehicle prompt would default to show “Y” even when it had already been mapped to another button.

Performance

    Removed performance dip when player walks into the smoke created by a smoke grenade.
    Removed FPS drop when opening the Community Menu on Xbox One before returning to active gameplay.
    Removed FPS drop when repeatedly firing B50FG.
    Removed FPS drop when breaking the windows at the Quonset Hut in Whitney Junction.
    Removed FPS drop when holding up on the right stick on a fully zoomed map screen.

Gameplay

    The Magnum Ammo Press facility mod now correctly produces .357 and .44 ammo (a bug was connecting the press to .50 and 40mm ammo).
    Fixed issue with euthanization scene replacing the player’s equipped gun with a G17 pistol.
    Prepper’s 10/22 now has a weight of 7 lbs.
    Fixed a number of instances where zombies stopped attacking players if players were in specific locations.
    Zombies that have no arms are no longer able to scale fences and walls.
    Fixed issue where some facilities that were in disrepair continued to provide benefits to the community as if they were in working order.
    Ferals and juggernauts now have the ability to kill NPCs with their special attacks.
    Juggernaut “execution attack” can now correctly kill survivors that have a ton of different max health buffs simultaneously applied.
    A feral attached to a vehicle a player is driving no longer instantly dies when the player jumps out of the vehicle.
    Players can no longer initiate a stealth takedown on aggroed zombies.
    Morale bonus effects now update immediately on the community morale screen.
    Bandaging action is now interruptable by melee attacks.
    Updated out-of-date text on Pharmacology and Pathology skill specialties. Pharmacology is about crafting strong painkillers and bonus recovery items, while Pathology focuses on plague cure and infection treatment.
    Dead bodies no longer accumulate forever during long play sessions.

Missions

    Fixed a number of issues that prevented legacy missions from completing.
    Fixed a number of instances where NPC VO was playing at the incorrect time or repeating itself.

Environment

    Fixed a multitude of instances where players could get stuck on terrain or objects and require radio assistance to get unstuck.
    Fixed markup on numerous objects that were either preventing players from climbing on them or allowing players to enter areas where they shouldn’t be.
    Removed a number of invisible objects that were obstructing player or vehicle movement.
    Fixed LOD issues on a multitude of static objects across all 3 maps.
    Removed multiple instances of floating textures and exposed seams in the world.
    Performed a clipping pass and a general aesthetic polish pass on environment visuals .

Vehicles

    Fixed physics in a number of instances where vehicles would become stuck in animation loops after a collision or rolling over.
    Players can no longer enter vehicles that are about to explode

by CODEX

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