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史莱姆牧场 v1.0.1升级档+免DVD补丁PLAZA版

史莱姆牧场 v1.0.1升级档+免DVD补丁PLAZA版
补丁类型:其它
补丁大小:205.78MB
更新时间:2017-08-15 14:06
所属游戏:史莱姆牧场,Slime
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补丁介绍

使用说明:

1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制PLAZA文件夹下的免DVD文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《史莱姆牧场》免DVD光盘版游戏:https://down.ali213.net/pcgame/slimerancherg.html
2.安装本升级档。

更新说明:

机翻:

更新v1.0.1:
变化:
- 添加了一个地图界面,让您了解远程远程的位置。激活每个区域中的地图数据节点后,地图区域将被解锁。该地图还将跟踪您放置的任何传送者或提取器,并为您提供每个区域中收集的粘滞键和宝箱的总数。
- 优化跟踪世界遥远的地区,以提高整体绩效。
- 为火,马赛克,堕落和纠缠的泥土添加了泥土玩具。
- 一只镀金姜现在每天在玻璃沙漠中生长一次,但很难找到。镀金姜是唯一一种黄金泥浆可以吃的蔬菜,为那些可以喂食的人提供额外的。。。虽然它不能在花园里种植,但它可以用于[删除]
- 在实验室的谷仓后面添加了一个宝贝,让新玩家成为建立第一个传送者的头。
- 当他们窃取物品时,添加了一些新的制表粘滞音效果。
- 在冒险模式下启动新的保存文件时添加了简介文本。
- 调节提取器循环时间为22小时至12小时。请注意,我们删除的10个小时没有浪费,被回收。
- 池塘现在产生无限的水,很像野外的水源。
- 花园现在无限收获!为了种植新的作物,您必须选择从花园菜单中重新植入。在补丁之前已经有活动的任何花园都需要重新装配成无限远。
- 在观看几球之后,在霍姆森穹顶上添加了回传手机,玩家在穹顶遇到不及时的死亡事件,失去了他们的金子,尼克几乎为他们哭泣。
- 在购买水箱时增加了水教程消息。
- 调整焚烧炉槽,以防止在槽中产生火灾。作为一个注释,一个空的灰槽不会窒息火泥,尽管它也不会喂它们。
- 农场上的大洋葱作物至少会产生4个洋葱,但通常有6-8个。
- 用金色的泥土拍摄小鸡,现在就像其他资源一样敲击它。作为一个说明,chickadoos表示,他们真的不是很酷与这个变化。
- 一旦您阅读邮件,Starmail弹出窗口即将消失。
离开农场后,减少时间牧场专用教程留在屏幕上。
- 优化遮挡剔除。
- 在GPU上不必要地处理近零强度定向光的优化照明。
- 优化了一些杂项内存使用。

修正:
- 修正了一些玩家在打开泥门和捣蛋门的进程没有被正确跟踪并影响他们收到某些凯西邮件的错误。
- 修正了一个错误,你可以从一个角度从树上脱下水果,让他们摇晃,但永远不会弹出。
- 修正了法语翻译中的一些问题。
- 修正了在晚上睡觉的时候没有正确地变胖的问题。
- 修正了一些新的声音可以在夜间睡觉或被击倒后玩耍的错误。
- 修正了一些声音在牧场最初加载时会发挥的作用。趣味的事实:这个怪癖一直坚持在开发者身边,任何时候我们测试游戏,我们听到蟋蟀啁啾声效果一会儿。现在我在现实生活中听到蟋蟀,我想到了我们的编辑。
- 修正了当他们的树被淘汰时,未成熟的相柠檬可能落在世界的错误。
- 修正了Dervish Gordo的钥匙可以产生于地面的错误。
- 修复玻璃沙漠中的浮动平台。
- 修正了不同长宽比下Beatrix被拉伸的错误。
- 修正了Humble安装程序没有完全替换现有安装中某些文件的错误。
- 修正了一些几何将允许玩家太靠近并看到墙内的错误。如果任何玩家声称他们在这些墙壁内看到奴役的侏儒,建立我们的水平,他们就是LYING。
- 修正了暂停菜单可能会干扰Xbox上其他游戏界面的错误。

原文:

Update v1.0.1:
Changes:
- Added a map interface that gives you a general sense of where you are on the Far, Far Range. Map zones are unlocked after activating map data nodes in each zone. The map will also tracked any teleporters or extractors you’ve placed, and give you a total count of slime keys and treasure pods collected in each zone.
- Optimized tracking of distant areas of the world to improve overall performance.
- Added slime toys for the fire, mosaic, dervish, and tangle slimes.
- A single gilded ginger now grows once a day in the Glass Desert but can be very difficult to find. Gilded ginger is the only veggie a gold slime will eat, providing extra plorts for those that manage to feed one. And while it can’t be grown in a garden, it can be used to [REDACTED]
- Added a treasure pod behind the barn in the Lab to give new players a head start in building their first teleporter.
- Added some new tabby slime sound effects when they steal an item.
- Added intro text when starting a new save file in Adventure Mode.
- Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10 hours we removed did not go to waste and were recycled. 
- Ponds now produce infinite water, much like water sources in the wild.
- Gardens now produce infinite harvests! In order to plant a new crop, you must select to replant from the garden menu. Any gardens already active before the patch will need to be replanted to become infinite.
- Added Return teleporters to Hobson vaults after watching a few streams where players met untimely deaths in the vaults and lost their gold plorts and Nick almost cried for them.
- Added water tutorial message on purchasing the water tank.
- Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a note, an empty ash trough will not despawn a fire slime, though it will not feed them either.
- Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but generally 6-8 of them.
- Shooting a chickadoo at a gold slime will now knock plorts out of it like other resources. As a note, chickadoos have stated that they are really not cool with this change.
- Starmail popups now disappear once you’ve read the mail.
- Reduced time ranch-specific tutorials stay on screen after leaving the ranch.
- Optimized occlusion culling. 
- Optimized lighting where a near-zero intensity directional light was being unnecessarily processed on the GPU.
- Optimized some miscellaneous memory usage.

Fixes:
- Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails.
- Fixed bug where you could vac fruit off a tree from an angle and get them shaking but not ever popping off.
- Fixed some issues with the French translation.
- Fixed bug where slimes were not turning into largos properly while sleeping at night.
- Fixed bug where some new sounds could play when sleeping at night or after being knocked out.
- Fixed bug where some sounds would play right as the ranch initially loaded in. Fun fact: this quirk has always persisted on the dev side and any time we test the game we hear the crickets chirping sound effect for a moment. Now when I hear crickets in real life I think of our editor.
- Fixed bug where unripe phase lemons could fall through the world when their tree phased away.
- Fixed bug where Dervish Gordo’s key could spawn into the ground.
- Fixed a floating platform in the Glass Desert.
- Fixed bug where Beatrix was being stretched when viewed at different aspect ratios.
- Fixed bug where the Humble installer was not fully replacing certain files from an existing installation.
- Fixed bug where some geometry would allow the player to get too close and see inside the walls. If any player claims they saw enslaved gnomes inside these walls building our levels, they are LYING.
- Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox.

By PLAZA

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