使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《双子星座军阀》原版游戏:https://down.ali213.net/pcgame/starpointgwg.html
2.安装本升级档
包含DLC列表:
Starpoint Gemini Warlords - Deadly Dozen
Starpoint Gemini Warlords - Upgrade to Digital Deluxe
更新说明:
翻译(机翻):
更新v1.100.4 incl DLC:
CHANGE-LOG
添加了赏金系统
个人日志有一个名为“Bounties”的新标签,您可以在其中阅读有关每个目标的更多信息。
关键是要看哪个地区的赏金目标是活跃的。
进入该地区,寻找赏金的缺点。他们属于一个名为“解放”的特别派别。
把缺点打到纸浆中会显露出他们“老板”的隐藏位置。
踢老板在后面的谚语,并要求奖励。
增加了对其他可下载内容的完整支持(技术位与mod类似)。
将DLC部分添加到游戏启动器。
添加了一些新的玩家肖像(男性和女性)。
运营商打磨,使其更有用。
修正了与船模板文件没有正确读取的战斗机翼相关的错误。
当您在格拉迪奥特里斯角区战斗时,您的舰队将不再跳槽帮助您。
现在,长的新闻标题(两行)正好以其相应的列表项为中心。
修复了一些有缺陷的增强奖金,而不是增加一些轻武器统计数据。
修复了在使用游戏手柄时在“技能/专家”面板上显示的错误。
现在按自定义屏幕上的Esc按钮询问是否保存更改(如果有任何更改)。
在某些情况下,游戏可能会混淆,并从系统/设备交易者切换到Drydock面板。这不再发生。
退伍军人奖金的伤害现在被命名为对死亡者的伤害。
修复了一个错误,这将使游戏启动器日志的大小无限期增长。没有正确清除数据。
打开个人日志屏幕将自动切换到“奖励”选项卡。
在某些情况下,新闻文字被切断。这不再发生。
为了更好地支持Xbox 360控制器,做了几项改动
材料编辑变更
添加了另一种相机移动模式
通过“工具”面板中的复选框切换到该模式。
用鼠标中键旋转相机周围的焦点。
使用W-S-A-D或箭头键移动相机。
使用R / F或PageUp / PageDown移动上/下。
使用Q / E滚动相机。
要加快移动速度,请按住Shift键。
要减慢移动速度,请按住Tab键。
当下拉菜单打开时,单击编辑器屏幕时,下拉菜单将自动关闭。
将纹理文件拖放到编辑器屏幕中,以将其重新加载到内存中。使迭代更快
删除了一些冗余选项。他们不是真正的选择,只是死亡的像素。
更新了教程链接。
重新定位粒子,炮塔和网格不再重新定位主光源。
删除程序集对象现在按照预期工作,不再会导致编辑器崩溃。
修复了与“炮塔”参数面板相关的一些小错误。
编辑:QUICKFIX I
刚刚发布了几个突出问题的quickfix:
修复了看似无敌的温暖的问题。
在某些情况下,赏金没有得到正确的产生。现在已经修复了。
对于几个中断卫星被标记为太高层次的腐败节点,已经解决了这个问题。
修复了与赏金及其Starchart信息卡相关的几个错误。
编辑:QUICKFIX II
另一个quickfix经过测试,可能是一个好主意,让它上线;)。这可能是本次更新中的最后一个quickfix,这意味着我们将重新关注下一个正确的更新!
提升Helios盾牌,它仍然是上课中最低级的,但是,与其他Dreadnoughts相比,Helios在打击相关统计数据方面还有其他优势。
调整了一些轻武器炮塔弧。
修正了与Warmaster船模板相关的问题。 Warmasters将正确使用战士。
调整了一些赏金奖励和困难。
调整AI目标优先级。如果敌对舰船更远,AI将作为主要目标切换到平台。
调整超级资本的AI。他们现在将更接近于静态目标,以清理它们。
修复了与钻孔鱼雷工作有关的错误。现在应该在所有情况下按照预期工作。
解决了友好的火灾造成奇怪的东西和其他故障的问题。
完成了许多较小的脚本修复和调整。
在文本文件(特别是德语本地化)中完成了一些纠错。
原文:
Update v1.100.4 incl DLC:
CHANGE-LOG
Added the Bounties system
The Personal Logs has a new tab called "Bounties" where you can read more about each target.
The key is to see in which region a bounty target is active.
Get in that region and look for the bounty's lackeys. They belong to a special faction called "Liberated".
Beating the lackeys into a pulp will reveal the hiding location of their "boss".
Kick the boss in the proverbial behind and claim the reward.
Added full support for additional downloadable content (the technical bits work similar to mods).
Added the DLC section to the game launcher.
Added a couple of new player portraits (both male and female).
Carriers buffed to make them more usable.
Fixed an error related to fighter wings not being properly read from ship template files.
Your fleet will no longer jump in to help you out while you're fighting in the Gladiatrix arenas.
Long news titles (two lines) are now properly centered on their corresponding list items.
Fixed a couple of faulty enhancement bonuses that reduced instead of increased some light weapon stats.
Fixed an error that would manifest on the Skills/Perks panel when using gamepads.
Pressing the Esc button on the Customization screen now asks whether to save the changes or not (if any change was made).
In some cases, the game could get confused and switch to the Drydock panel from the System / Equipment trader. This no longer happens.
Damage to Veteran bonus is now named Damage to Warmasters.
Fixed an error that would make the game launcher log grow in size indefinitely. It didn't get properly purged of data.
Opening the Personal log screen automatically switches to the Bounties tab.
In some cases, news text was cut off. This no longer happens.
Several changes done to better support Xbox 360 controller
MATERIAL EDITOR CHANGE-LOG
Added an alternative camera movement mode
Switch to the mode via the checkbox in the Tools panel.
Rotate the camera around the focus with the middle mouse button.
Move the camera using W-S-A-D or the arrow keys.
Move the up/down using R/F or PageUp/PageDown.
Roll the camera using Q/E.
To speed up movement, press and hold the Shift key.
To slow down movement, press and hold the Tab key.
When clicking on the Editor screen while a dropdown menu is open, the dropdown will automatically close.
Drag and drop a texture file into the Editor screen to reload it in memory. Makes iterations quicker.
Removed a number of redundant options. They weren't real options, just dead pixels.
Updated the Tutorials link.
Re-positioning particles, turrets and meshes no longer repositions the main light source.
Deleting an assembly object now works as intended and will no longer cause the Editor to crash somewhere down the line.
Fixed a couple of minor errors related to the Ship turret parameters panel.
EDIT: QUICKFIX I
Just released a quickfix for several most prominent issues that popped up:
Fixed a problem with seemingly invulnerable warmasters.
In some cases, bounties didn't get spawned properly. This is now fixed.
Did a fix for several cases of corrupt saves where Relay Satellites were flagged with too high of a tier.
Fixed several errors related to bounties and their Starchart info-cards.
EDIT: QUICKFIX II
Another quickfix went through testing so it might be a good idea to let it go live ;). This will likely be the last quickfix in this update, which means we'll refocus on the next proper update!
Buffed up Helios shield, it is still the lowest in class but bare in mind that Helios has several other advantages on combat relevant stats compared to the rest of Dreadnoughts.
Tweaked a number of light weapon turret arcs.
Fixed a problem related to Warmaster ship templates. Warmasters will now use fighters properly.
Tweaked a number of bounty rewards and difficulties.
Tweaked AI target prioritization. If hostile ships are further away, AI switches to platforms as primary targets.
Tweaked the AI of supercapitals. They will now move in closer to static targets to clean them out.
Fixed an error related to the working of Borehole torpedo. It should now work as intended in all cases.
Fixed a problem with friendly fire causing weird stuff, and other glitches.
Done a number of smaller script fixes and tweaks.
Done a number of error correcting in the text files (especially the German localization).
by CODEX