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迸发 5号升级档+免DVD补丁CODEX版

迸发 5号升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:58.5MB
更新时间:2017-06-01 10:36
所属游戏:迸发,The
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《迸发》CODEX版游戏:https://bt.ali213.net/show.php?hash=740894e2af7329c7addf0f720e81680f09c61357
2.安装本升级更新说明

更新说明:
(机翻)

升级档1:
补充道:
在行动中播放自己的音乐!删除WAV,OGG或FLAC文件到“我的文件/外科/歌曲”
玩家被卡上的一个“开关”按钮组合被添加了(按下“磅”、“LT”、“RB”、“RT”、“LS”和“RS”,“F4”是键盘上的默认绑定)——当你的角色被卡住时,请使用它。
添加了一个选项,可以将跳跃/躲避连接到左边的棒(当使用控制器时)

缺陷修正:
玩家将能够阻止大多数的攻击。这指的是敌人的攻击,这些攻击只有在被忽略的情况下才会被闪避或跳过。你现在可以阻止这些攻击,但是它们比“标准”攻击消耗更多的耐力。
修正了访问无效内存触发的一些随机崩溃
修正了在菜单(PC)中显示刷新率没有正确显示的情况
现在更容易使用轻型、快速打击的武器来交错敌人。
移除游戏中玩家可以通过切换用户界面来获得无限的技术碎片
动画系统中潜在的随机碰撞
TDR在开普勒GPUs(Nvidia 7和6系列)上崩溃
修正了玩家在碰撞中可能被卡住的漏洞
使用PS4控制器(PC)防止屏幕保护程序不启动
正确地应用摔伤/跳跃攻击时的伤害
挥舞着保安人员的工作人员将不会再进行反击和反击
在躲避敌人攻击或跳过敌人攻击后,一定要正确地使用反击攻击的正确伤害。
固定目标切换到正确的棒时的行为
正确地存储在选项菜单中配置的按钮图像
当穿戴清理者的盔甲时,正确地消除100%的毒性伤害
敌人的超护甲在一连串快速连续的打击之后并没有正确的减少
固定水平的过渡电梯在移动的电梯中死亡后不再可用
修正了玩家在水平过渡升降机上的固定位置,导致玩家在载入一个savegame后立即死亡。
冶炼机器的战利品现在被保存在这个水平上所以即使在击败了冶炼机器之后它也能被收集起来
修正了一个问题:“大姐姐”的成就在杀死了大姐姐1/3之后没有得到正确的释放。
将减淡按钮映射到Circle将不再使玩家每次在游戏菜单中“退出”。
在开始新游戏时,可能会出现崩溃,并开始新的游戏。
如果玩家在摧毁了这个案例后不收集安全的外显系统,那么游戏的拦截器就会被拦截。这也将修复被破坏的保存。
不同的AR元素应该不再出现在错误的位置。
当使用单操纵武器时,对无人机敌人的反击不再被打断。
现在,在解决生物问题的时候,关闭的门可以正确地打开。这也将修复被破坏的保存。
在敌人完成的同一时刻,使用一个正在冷却的植入物将不再产生重复的错误信息。
修正了在新游戏+中不能装备装甲物品的固定问题。
在球员帮助他后,Hobbs不再寻求帮助。
玩家再也不能被困在“决心生物”的隧道里的某个楼梯上了。
当帕克斯站起来的时候,玩家不能再瞄准“和平”的上层。
按“最新”分类,现在可以正常工作了。
删除Quicksave / Quickload绑定。

调整:
健康相关的植入物的价值已经被调整到更符合期望/预期的运动员健康进展(更多的健康)
对纳米质量敌人的光束攻击造成的伤害已经减少了。
波束攻击的产生也增加了
减少“秘密发现植入物”的体积——在使用控制器和隆隆作响的情况下,甚至更多。
在medbay激活“秘密发现植入物”
植入武器技能等级奖励现在也能获得熟练的奖励奖励因此,提高一种武器类型的能力就变得更加可行了
添加了一个选项,可以将跳跃/躲避连接到左边的棒(当使用控制器时)
现在也可以通过按下的键来移动向前/向后(当玩鼠标和键盘时)。
调整了保安人员的攻击,他们挥舞着保安的攻击
调整了一些敌人挥舞叉车的敌人
调整了一些敌人挥舞双手武器
调整了播放器的完美方块窗口的时间
改进了安全警卫的行为。
在这名球员死后,他的音乐将不再播放。
在他的攻击被封锁的时候,黑博龙的行为得到了改善。
电梯的位置已经过调整,以避免在死后等待电梯。
当敌人被锁定时,近距离传感器不再发出哔哔声。
在完成动作完成后,角色在短时间内是不容易被伤害的。
增加了sta的持续时间

原文:

Update 1:
Added: 
Play your own music in OPS! Drop WAV, OGG or FLAC files to "My Documents/The Surge/songs"
A kill switch button combination for players being stuck has been added (Press 'LB', 'LT', 'RB', 'RT', 'LS' and 'RS' at the same time, 'F4' is the default binding on the keyboard) - Please only use this when your character is stuck. 
Added an option to bind jumping/ducking from blocking to the left stick (when using a controller)

Bug Fixes:
Player will be able to block most attacks. This refers to enemy attacks that were only able to be ducked or hopped, which prior to the change ignored blocking. You will now be able to block these attacks, but they consume more stamina than 'standard' attacks.
Fixed some random crashes triggered by accessing invalid memory
Fixed some cases where display refresh rates were not displayed correctly within the menu (PC)
It is now easier to stagger enemies using light, faster-hitting weapons.
Removed Exploits where the player could receive unlimited Tech Scrap by switching the UI while dismantling objects
Potential random crash in the animation system
TDR crashes on Kepler GPUs (Nvidia 7## and 6## series)
Fixed holes in collision where the player could get stuck
Prevent the screensaver from kicking in when using a PS4 controller (PC)
Correctly apply fall damage when doing a plunging/jumping attack
The staff wielding security guards will no longer parry counterattacks and backstabs
Always apply the correct damage from counter attacks following from ducking under or jumping over enemy attacks
Fixed the behavior when binding target switching to the right stick
Properly store the button imagery configured in the options menu
Properly negate 100% toxic damage when wearing the Liquidator armor set
Enemy super armor was not decreasing properly in some cases after a string of quick successive hits
Fixed level transition elevators that were no longer available after dying in the moving elevator
Fixed respawn positions of the player on level transition elevators that caused players falling into their death immediately after loading a savegame
Loot drops of the smelting machines are now saved in the level so it can be collected even when dying after defeating the smelting machine
Fixed an issue where the "Big Sister" achievement did not unlock properly after killing the Big Sister 1/3 
Mapping the dodge button to Circle will no longer cause the player to dodge every time the player "backs out" of the game menu.
Possible crash when leaving New Game+ at the beginning and starting a new game.
Gameplay blocker if the player does not collect the Security Exo-Rig after destroying the case. This will also fix broken saves.
Various AR elements should no longer appear in the wrong locations.
Counter attacks on drone enemies are no longer interrupted when using a Single-rigged weapon.
Closed door in Resolve Biolabs now opens correctly. This will also fix broken saves.
Using an implant that is on cooldown in the same moment an enemy is finished will no longer cause a repeating error message.
Fixed issues where armor items were unable to be equipped in New Game+.
Hobbs no longer asks for help after the player has helped him.
Player can no longer get stuck at certain stairs in the tunnels of Resolve Biolabs.
Player can no longer target the upper part of PAX while PAX is standing up.
Sorting items by 'Newest' now works properly.
Removed Quicksave/Quickload bindings.

Tweaks:
The values for health related implants have been adjusted to fall more in line with the desired/projected player health progression (more health)
The damage of the beam ranged attack of the Nano mass enemy has been reduced
The windup of the beam attack has been increased
Reduced the volume of the 'secret finding implant' - even more so when using a controller and rumble is enabled
Deactivate the 'secret finding implant' in the medbay
Implants granting a weapon proficiency level bonus now also grant a proficiency reward bonus so it becomes more viable to level up more than one weapon type
Added an option to bind jumping/ducking from blocking to the left stick (when using a controller)
Jumping/ducking from blocking can now also be done by pressing the bound keys for moving forward/backward (when playing with mouse and keyboard)
Tweaked hitboxes of the staff wielding security guards' attacks
Tweaked hitboxes of some enemies wielding forklift weapons
Tweaked hitboxes of some enemies wielding two handed weapons
Tweaked the timings for the perfect block window for the player
Improved behavior of the Security Guard.
The music in Ops will no longer play after the player has died and respawned.
Improved behavior of the Black Cerberus when his attacks are blocked.
Elevator positions have been adjusted to avoid waiting for an elevator after dying.
Proximity Sensor no longer emits a beeping sound when an enemy is locked.
Character is now invulnerable for a short time after a finishing move is finished.
Increased the duration of the stamina buff triggered when collecting enough Tech Scrap to be worth a level up.
Reduced the stamina cost for continually blocking.
Increased the time for the continual block stamina cost to begin.

by CODEX

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