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Phoning Home v1.1升级档+免DVD补丁CODEX版

Phoning Home v1.1升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:70MB
更新时间:2017-04-25 10:30
所属游戏:Phoning
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Codex文件夹下的免DVD文件到游戏安装目录
4、运行游戏

升级档安装步骤:

1.安装《Phoning Home》原版游戏:https://down.ali213.net/pcgame/phoninghomeg.html
2.安装《Phoning Home》1号升级档:https://patch.ali213.net/showpatch/66787.html
3.安装《Phoning Home》5号升级档:https://patch.ali213.net/showpatch/67295.html
4.安装《Phoning Home》6号升级档:https://patch.ali213.net/showpatch/67619.html
5.安装《Phoning Home》7号升级档:https://patch.ali213.net/showpatch/68251.html
6.安装本升级档

更新说明:

机翻:

版本1.1
你好,

自从Steam在官方发布Phoning Home以来已经将近3个月了。自从我们把第一个版本开始以来,游戏已经有了很大的变化。
感谢您和您的反馈,我们能够改善游戏 - 两个机器人主角ION和ANI及其船只TR2和姐妹的生存故事。

我们希望在整个星期内以33%的折扣来庆祝此版本1.1的发布。所以得到游戏,而它持续!

视觉改进
如果您拥有强大的显卡,改进的“极限”质量设置可能值得一试。渲染的范围阴影已经增加了很多。
此外,对象在其最高细节中呈现的范围远高于默认的“极高”质量设置。风景看起来非常令人印象深刻的“极限”,你可以看到这个截图:

另外我们在海洋和火山口地区增加了新的环境效应。

图形选项
选项窗口已经完全重新整理,用于渲染和音频的新设置。有新的选项可以切换绽放,SSAO(屏幕空间环境遮挡)和运动模糊,以根据您的喜好调整游戏。根据要求,我们还添加了一个滑块,将视场(FOV)更改为60到90之间的值(默认值为60)。

物理
为了减少碰撞不准确,我们增加了物理对象物理更新的频率。根据我们的测试,这不应该以任何重大的方式影响性能,因为场景中没有大量的物理对象。

声音和翻译
我们翻阅了所有的配音,调整音量并改善了音质。此外,我们有几个拖缆,Youtubers表示希望能够单独调整配音的音量。我们补充说,和ANI的声音的另一个设置。
另外我们添加了缺少的翻译,固定的拼写错误和其他语言错误。如果您在播放中发现任何错误,如果您在支持论坛中报告,我们将很高兴。

性能
为了提高性能,我们调整了一些环境模型的LOD(细节级别)和纹理大小,以减少显卡的内存消耗。
Phoning Home仍然是一个非常现代的游戏,在视觉质量和细节方面。然而,在低端系统上,您可以使用新的图形选项获得更多的fps,
像禁止某些后处理效果如bloom和ssao(屏幕空间环境遮挡),即使我们不建议,因为它们看起来很棒。
获得fps的另一个选择是减少地面细节滑块,这被证明是非常有效的。

其他变化
除了一系列的错误修复,此更新包括一个崩溃的修复,只有在您开始后退出游戏才会发生。我们还增加了沙漠,海洋和火山口地区的视觉效果。此外,在所有领域,导航网格得到改进和扩展,对于ANI来说,这是非常重要的,因为它可以跟踪到哪里。但是,如果ANI不符合要求,她目前无法到达现在的位置,主要是因为角度太陡,或者没有直接连接到您的位置。

开心探索!

原文:

Version 1.1
Hello Explorers,

It's been nearly 3 months since the official release of Phoning Home here on Steam. The game has had a lot of changes since we put the first version live.
Thanks to you and your feedback we were able to improve the game - a survival story of the two robotic protagonists ION and ANI and their ships TR2 and Sister.

We want to celebrate the release of this Version 1.1 with a 33% DISCOUNT throughout the week. So get the game while it lasts!

Visual Improvements
If you own a powerful graphics card, the improved "Extreme" quality setting might be worth checking out. The range shadows are rendered has been increased a lot.
Also, the range in which objects are rendered at their highest detail is much higher than in the default "Very High" quality setting. Landscapes look very impressive on "Extreme", as you can see on this screenshot:

Additionally we added new environment effects to the ocean and crater areas.

Graphic Options
The options window has been overhauled completely with new settings both for rendering and audio. There are new options to toggle bloom, SSAO (screen space ambient occlusion) and motion blur to adjust the game to your taste. Upon request we also added a slider the change the field of view (FOV) to a value between 60 and 90 (default is 60). 

Physics
To reduce collision inaccuracies we've increased the frequency of physics updates in physical objects. According to our tests this shouldn't affect performance in any significant way, as there are not a whole lot of physical objects in the scenes. 

Sound and Translation
We went over all of the voiceover sounds and tweaked the volume and improved the sound quality where applicable. Also, we had a few streamers and Youtubers express the wish to be able to separately adjust the volume of the voiceover. We added that and another setting for ANI's voice.
Additionally we added missing translations, fixed typos and other language errors. If you spot any errors in your playthroughs, we would be happy if you reported them in the support forum.

Performance
To increase performance we have tweaked the LODs (levels of detail) for some of environment models and the texture sizes to reduce memory consumption on your graphics card.
Phoning Home still is a very modern game in terms of visual quality and detail. However, on lower end systems you can now gain a few more fps with the new graphics options,
like disabling some of the post processing effects like bloom and ssao (screen space ambient occlusion), even though we wouldn't recommend that because they look awesome.
Another option to gain fps is reducing the ground detail slider, this has proven to be very effective.

Other Changes
Besides a range of bug fixes this update includes a fix for a crash that would only happen when you quit the game right after you started it. We also increased the amount of visual effects in the desert, ocean and crater areas. Furthermore in all areas the navigation mesh was improved and extended, which is important for ANI to know where she can follow. However, if ANI does not follow, she just cannot reach the spot you currently are, mostly because the angle is too steep or there is no direct connection to your position. 

Happy exploration!

By CODEX

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