使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD文件到游戏安装目录
4、运行游戏
升级档安装步骤:
1.安装《雨的世界》PLAZA版游戏:https://down.ali213.net/pcgame/rainworld.html
2.安装本升级档
更新说明:
机翻:
#1:Rain World v1.01
这个快速补丁旨在适应一些早期的玩家反馈,并在各种游戏系统上抛光各种各样的粗糙边缘。这些都是低调的水果,我们认为提高玩家体验,而不会从游戏的概念中脱离任何东西。雨世界应该是一种存在的经验:不宽容,甚至偶尔不公平。但它应该是一个蜥蜴的下巴,让你或雨,而不是一些布娃娃的物理学奖或设计监督!
游戏改进:
*“卡在洞里”修复 - 断开的出口将不再阻止你
*隐形的背光lug cat在能见度较低的游泳场合
*更快地转过隧道
*游泳时肺容量较大
*在海岸线更加紧张的瀑布,防止反复溺水
*更多的珍珠在垃圾废物附近的Scav收费
*更多的食物在中央垃圾废物
*更多的食物在中央阴影城堡
*世界上更多的业力花
对“阴影城堡”,“排水系统”和“舷侧”等因果关系的要求被降低,以防止玩家陷入挑战性地区
*食物/羯磨花再生现在在死亡时候向前(有助于消除卡拉/饥饿情况在低因果)
*玩家现在将保持地图在死亡之间的进展(Id说99.5%的人问这个)
*地图现在在发现位置时具有门业因果符号和避难所图标
*如果在睡眠周期的30秒内完成,游戏退出后的业力消耗将被删除
*完整的业力下降出口错误固定(那是一个残酷的一个,谢谢!)
*介绍电影现在可以通过持有启动/ esc来跳过
*对于灰色屏幕死亡问题的玩家,从sav文件开始游戏,您可以在按“新游戏”的时候通过持有“s”完全跳过加载简介。希望这有助于我们有一个真正的修复!
许多很小的房间修复
稳定性改进:
*地图加载错误修复(导致堕落的恶魔,ugh)
*门崩溃错误固定
*各种稳定性改进
原文:
#1: Rain World v1.01
This quick patch is intended to accommodate some early player feedback and polish assorted rough edges on the various game systems, etc. These were all low-hanging fruit that we think improves the player experience without taking anything away from the concept of the game. Rain World should be an existential experience: unforgiving and even occasionally unfair. But it should be the jaws of a Lizard that gets you or the Rain, not some ragdoll physics wonk or design oversight!
Gameplay improvements:
* “stuck in holes” fix - disconnected exits will no longer snag you
* subtle backlit slugcat in low visibility swimming situations
* quicker turning around in tunnels
* larger lung capacity while swimming
* nerfed the more intense waterfalls in Shoreline to prevent repeated drownings
* more pearls near Scav tolls in Garbage Wastes
* more food in central Garbage Wastes
* more food in central Shaded Citadel
* more karma flowers in world
* karma gate requirements on the Shaded Citadel, Drainage System and Underhang side were lowered to prevent players becoming stuck in challenging regions
* food / karma flowers regeneration now ticks forward on deaths (helps eliminate stuck / starvation situations at low karma)
* players will now keep map progress between deaths (Id say 99.5% of people asked for this)
* map now features gate karma symbols and shelter icons when locations are discovered
* karma depletion on game exit removed if done within 30 seconds of sleep cycle
* full karma drop on exit bug fixed (that was a brutal one, sheesh!)
* intro cinematic is now skippable by holding start / esc
* for players having issues with Grey Screen of Death and starting the game from sav files, you can now entirely skip loading the intro by holding "s" when pressing "New Game." hopefully this helps until we have a real fix!
* many many minor room fixes
Stability improvements:
* map loading bug fixed (was causing the corrupted savs, ugh)
* gate crashing bug fixed
* assorted stability improvements
by PLAZA