使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
升级档安装步骤:
1.安装《奇点灰烬:扩展版》原版游戏:https://down.ali213.net/pcgame/ashesofsingularitye.html
2.安装本升级档
更新说明:
机翻:
单数的灰烬:升级补丁2.01
11月18日 - ISLANDDOG
感谢大家的伟大释放。如果你正在享受Escalation请记住添加一个蒸汽评论,这些对我们非常重要。
第一个补丁是基于您的反馈。请阅读下面的详细信息。
特征
请求区域 - 您现在可以向区域请求您的队友控制(仅限单个玩家和广告系列)。
通知Pings - 当“敌人的恐惧检测到”,“一个敌人已捕获一个区域”和“无法提高升级可用”的消息,我们现在ping小地图,所以你知道事件发生在哪里。
WASD摄像机运动 - 添加了一个游戏选项,WASD映射到摄像机运动,而不是单位面板热键。
性能改进
平衡
惩罚者伤害从130减少到100
警戒精度从40增加到80
致命伤害从50增加到75
警察将导弹射弹的速度从150提高到300
你现在需要视线来放置Sappers(不只是暴露的战争雾)
你现在需要视线来放置破坏者(不只是暴露的战争雾)
传感器Drone现在有120秒的延迟,它可以第一次使用
扫描投影机现在有120秒的延迟,可以第一次使用
传感器无人机轨道能力的基本成本从25增加到50
召唤破坏者的冷却时间增加
Call Sapper冷却时间增加
调用Saboteur基数量成本从50增加到75
地图所需的胜利点数增加。更大的地图有更大的增加:裂纹壳,天鹅座,熵,埃里东,火山,Ganymede,神的锤子,刀战斗,开放范围,Pulaski,Pyn,玫瑰,Shredded,Thuban和Triad地图
虫子
崩溃修复
修复了可能导致构建建筑物不受侵害的问题
固定urn发电机棒反弹
固定装置产生时的负载/烦人的声音
固定Blossom Launcher建设动画是块状的
修复了一个问题,可能会导致dreadnoughts不能攻击炮塔
修正了一个问题,导致单位不是全屏蔽
修正了导致帝国树中的工厂显示升级图标的问题
修正了一个问题,导致烈士的火没有显示时,在最大正常缩放。
修复了Chronos Blossom Fire在最大缩放时不显示的问题。
固定的重复音频警报在山的国王
修正了一个坏的正常地图上的纳米炼油厂
修正了30个轰炸机的成就
修正了一个问题,将允许炮塔在sme情况下通过丘陵射击
修正了一个问题,使建筑物难以在战略缩放
修复了Constable范围在放置时不显示的问题
修复了当> 8个玩家时导致目标困难的问题
UI
Sappers和Avatars不再与军队选择(他们现在遵循工程师规则)
低云覆盖在切换到战略视图之前不再消失
改进了前辈单位的外观
修正了Archer单元的细节纹理贴图的级别
改进了SS构造函数的效果
固定钢筋箱图标
改进的收割机模型
固定钢筋箱图标
改进军队卡上的纳米运输增益指示器
你现在可以mouseover军队领导看到他的信息(而不是必须mouseover他的名字)
为重症护理轨道能力添加了一个新图标
AI
改善最大范围内的目标获取
改进了Instigator AI,所以它不会跑掉,很容易进入战斗
原文:
Ashes of the Singularity: Escalation Patch 2.01
11月18日 - ISLANDDOG
Thank you to everyone for the great release. If you are enjoying Escalation please remember to add a steam review, those are so important to us.
The first patch is based on your feedback. Please read below for details.
Features
Request Region- You can now request regions your teammate controls (single player and campaign only).
Notification Pings- When the "enemy dreadnaught detected", "an enemy has captured a region", and "dreadnought upgrade available" messages are played we now ping the minimap so you know where the event is occurring.
WASD camera movement- Added a Game option to have WASD map to camera movement instead of unit panel hotkeys.
Performance improvements
Balance
Decreased Punisher damage from 130 to 100
Increased Constable Accuracy from 40 to 80
Increased Constable damage from 50 to 75
Increased Constable missile projectile speed from 150 to 300
You now need line of sight to place Sappers (not just exposed fog of war)
You now need line of sight to place Saboteurs (not just exposed fog of war)
Sensor Drone now has a 120 second delay before it can be used the first time
Scan Projector now has a 120 second delay before it can be used the first time
Base cost of Sensor Drone orbital ability increased from 25 to 50
Call Saboteur cooldown time increased
Call Sapper cooldown time increased
Call Saboteur base quanta cost increased from 50 to 75
Increased required victory points for maps. Larger maps got larger increases: Crack the Shell, Cygnus, Entropy, Eridon, Eruption, Ganymede, Hammer of the Gods, Knife Fight, Open Range, Pulaski, Pyn, Rosette, Shredded, Thuban and Triad maps
Bugs
Crash fixes
Fixed an issue that could cause constructing buildings to be invulnerable
Fixed Turnium generator bar bouncing
Fixed Load/annoying sounds when units spawn
Fixed Blossom Launcher construction animation is blocky
Fixed an issue that could cause dreadnoughts to fail to attack turrets
Fixed an issue causing Units coming out not at full shields
Fixed an issue causing factories in the empire tree to show an upgrade icon
Fixed an issue causing Martyr’s fire did not show up when at max normal zoom.
Fixed an issue causing the Chronos Blossom fire to not show up at max zoom.
Fixed repeated audio alerts in King of the Hill
Fixed a bad normal map on the Nano Refinery
Fixed the 30 bombers achievement
Fixed an issue that would allow turrets to shoot through hills in sme situations
Fixed an issue making placing buildings difficult in strategic zoom
Fixed an issue keeping the Constable range from being shown when placed
Fixed an issue causing targeting difficulties when > 8 players
UI
Sappers and Avatars are no longer selected with armies (they now follow Engineer rules)
Low Cloud Cover no longer disappears before switching to Strategic View
Improved the look of the Harbinger unit
Fixed the level of detail texture maps for the Archer unit
Improved the SS Constructor Effect
Fixed the Reinforced Crate icon
Improved Harvester Model
Fixed the Reinforced Crate icon
Improved the Nano transport buff indicator on the army cards
You can now mouseover the army leader to see his information (instead fo having to mouseover his name)
Added a new icon for the Intensive Care orbital ability
AI
Improved Target acquisition around max range
Improved the Instigator AI so it doesn't run off and get into battle as easily
by thegfw