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纪元2205 黄金版2号(v1.2)升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)

纪元2205 黄金版2号(v1.2)升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)
补丁类型:免DVD
补丁大小:295.9MB
更新时间:2015-12-15 09:33
所属游戏:纪元2205,Anno
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补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录
3.开始游戏

已包含之前所有升级档

更新说明:

机翻:

Patchnotes 1.2。
12月15日 - UBIBARBALATU
Bug修复:
- 修正了几个州,玩家的指挥舰可能迷路。
- 修正了一个黑色的屏幕上启动时的错误。
- 修正了一个建筑物的输出(能源,人口,物流等)对北极和月亮的区域是从总数中扣除,如果这些建筑物位于屏蔽半径或供热之外,而部门之间进行切换的问题。
请注意:这可能发生,你的总人口,能源生产和物流的平衡将会发生巨大的变化取决于受此问题影响的楼宇数目!
- 修正了一个在那里的住宅消失了,而从高管被提拔到投资者。
- 按ESC多次不应再破该公司创建屏幕。
- 切换公司或装载扇区时修正了几个随机崩溃。
- 对Viridian的的Coves雕像可以不再受攻击无人驾驶飞机被摧毁。
- 修正了一些bug导致的情况下球员们没能继续自己部门的项目(无人驾驶飞机没有显示方向,资源没有被拾起船,追求的对象不产卵,等)。
- 修正了几个错误,导致这样一种情况:球员没能完成,因为一个破碎的卸载/拖曳行为可选任务。
- 建筑预览现在把生产的大楼将显示正确的物流价值。
- 修正了冲突地区情况汇报屏幕上一些小的GUI问题。
- 修正了建造建筑物时,物流预览显示不正确的值。
- 像聚变堆和燃气发电能耗建筑的屏幕反馈 - 站现在反映正确的能源部门的平衡。
- 调整投票屏幕门槛,以正确反映实际的结果。
- 调整后的几个Infotips。
- 音频:在激活某些UI元素并不总是播放声音 - 这应该是现在固定。
- 音频:修正了视频中的音频信息,当用户切换到桌面并没有停止的错误。
- 音频:盾发生器现在总是扮演着正在修建的时候/摧毁了一个声音。

所有上述任务的bug修复不应该只被固定为今后公司还要追溯于现有的游戏存档。

新功能:
- 圣诞节快到了!庆祝今年的假期特别活动的任务和新的圣诞树装饰。
- 建筑预览现在列出了所有的收益和成本,每一栋建筑。
- 授予模块效果现在可以在模块对象菜单中看到。
- 住宅对象菜单现在拥有的总人口,劳动力供应,以及每建筑产生的收入。

变化:
- 我们重新设计了贸易路线向导,以允许该功能更好的访问。
- 擦除升级的住宅,现在还赋予建筑退款。
- 冲突地区的任务提醒的间隔增加至1h15min。

优化:
- 装载过程,现在速度更快,占用内存更少。
- 实现性能优化的英特尔高清显卡。
- 增强反射(可以在图形设置中切换)。
- 海洋现在也有反射。
- 我们美化海上的泡沫。
- 一些其他的性能优化。

原文:

Patchnotes 1.2.
12月15日     - UBIBARBALATU
Bugfixes: 
- Fixed several states where the player's Command Ship could get lost. 
- Fixed a bug that caused a black screen on startup. 
- Fixed an issue where buildings’ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors. 
Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue! 
-Fixed a bug where residences disappeared while being promoted from Executives to Investors. 
- Pressing ESC multiple times shouldn't break the corporation creation screen anymore. 
- Fixed several random crashes when switching corporations or loading sectors. 
- The statue on Viridian Coves can no longer be destroyed by attack drones. 
- Fixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.). 
- Fixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading/towing behavior. 
- Construction preview now shows correct logistics values when placing a production building. 
- Fixed several minor GUI issues on the Conflict Zone Debriefing screen. 
- Fixed a bug where the logistics preview showed incorrect values when constructing a building. 
- Onscreen feedback of energy buildings like Fusion Reactor and Gas Power - Station now reflects the proper energy sector balance. 
- Adjusted the voting screen thresholds to properly reflect the actual results. 
- Adjusted several Infotips. 
- Audio: Some UI elements didn't always play a sound on activation - this should be fixed now. 
- Audio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop. 
- Audio: The Shield Generator now always plays a sound when being built/destroyed. 

All of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames. 

New Features: 
- Christmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental. 
- Construction preview now lists all gains and costs for every building. 
- Effects granted by modules can now be seen within the module object menu. 
- Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building. 

Changes: 
- We redesigned the trade route wizard to allow better access to this feature. 
- Erasing upgraded residences now also grants a construction refund. 
- Conflict zone mission reminder intervals increased to 1h15min. 

Optimizations: 
- Loading processes are now faster and consume less memory. 
- Implemented performance optimizations for Intel HD Graphics. 
- Enhanced reflections (can be toggled in graphics settings). 
- Seas now also have reflections. 
- We beautified the sea foam. 
- Several other performance optimizations.

by thegfw

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