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地下城2 v1.4升级档+DLC+免DVD补丁CODEX版

地下城2 v1.4升级档+DLC+免DVD补丁CODEX版
补丁类型:其它
补丁大小:547.24MB
更新时间:2015-08-07 10:42
所属游戏:地下城2,Dungeons
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补丁介绍

使用说明:

1.解压缩
2.运行UPDATE目录下的setup.exe安装升级档
3.复制CODEX目录下的文件到游戏目录覆盖
4.开始游戏

需要先安装 地下城2 v1.2升级档+免DVD补丁CODEX版:https://patch.ali213.net/showpatch/41771.html

更新说明:

机翻:

地牢主嘲笑单纯的龙的“威胁”,直到它发现一个巨大的宝藏正在不停地从他的邪恶的把握龙的部落和他们的史矛革大小的领导者!

在新的DLC附加,“一个机会龙吟,”迂回小龙正在渗透魔域2.龙的世界已经盘踞在一个古老的城堡,你必须拿出你的邪恶可能要面对一个龙入侵的威胁迎面而来。在三个全新的前哨战任务,必须推进到了龙的城堡要塞,寻找神奇的龙蛋,面对反对强大的法师,最后,挑战一切权力的龙和可能恢复你的这片土地上的邪恶统治。当然 - 宝胜大规模,海量。

凭借超过10小时在三个火热的任务玩法,“一个机会龙吟”带来了一系列新的敌人和挑战,即使是最老练的地下城领主。

嗨,大家好!
对不起,长时间的沉默。我们正在努力工作,对魔域2.接下来一些很酷的新内容将是DLC龙与地下城2:一个机会龙。但首先,在本周内,我们将发布1.4补丁将带来以下改进和修正:

新功能和改进游戏

大大提高性能
增加了一个通知,如果一个富金脉耗尽
增加了一些轻微的UI音效
单位现在拥有动态边缘的​​颜色取决于他们在哪里(地牢,良好的上层社会,邪恶的上层社会,等等)
添加了搜索过滤器中的控制配置菜单
增加了武器的变化为农民
如果一个技能升级,刀尖也将更新的名称(例如呐喊 - >大声呐喊)

平衡
特斯拉陷阱现在需要3x3的空间,但地上的陷阱旁边可以放置到他们
除去依赖性部落门研究
固定层开始调整困难时的逻辑开始遭遇战地图有一个更高层次

修复
XP的进步不再与三个十进制数字显示
固定鼠标线的影响为XP进展
修正了被卡​​在读取画面永远某些情况下,
固定教程文字的位置,不切断第一线
“令人兴奋的后卫”的研究目前工作正常,为部落和恶魔
固定的发薪日为妖派系,现在恶魔得到适当的薪酬时,他们都在上层社会
修正了一些bug就乱锻造和地狱锻造的研究没有充分发挥作用
“敌人已经进入地牢”消息现在只是扮演每8秒一次
单位,让攻击由rockthrower现在得到提醒的rockthrower,不是石头。
增加FOW揭开半径为所有非可控单元25米,这样他们不能由像mindflayer或rockthrower很长的范围的敌人狙击
固定rockthrowers自动攻击为战争的迷雾
固定挖洞rockthrower伤害越来越磨光/正确debuffed
修正:虚空的盾可以在陷阱中使用
固定:许多地牢相互作用的对象可以不再被破坏
房间拆分逻辑,现在这些拆分的客房以及
修正:一气呵成建设不相邻的房间可以在逻辑上融合这些房间为一个虽然他们没有连接
固定图标覆盖的部落和研究妖子菜单
修正:改变音量滑块现在有立竿见影的效果
修正:允许建筑的房间“而不是”堵噱头(在这种情况下,只有那些没有阻止字段版本)。只显示错误“位置受阻”当所有的瓦片被封锁。
修正:在金楼储藏室或法力使得现在的资源立即可用
固定悬浮物的情况下加载赛后
作为固定的情况下,选择组按键不灵的地牢
菜单选项可以不再与WASD导航
固定壁设防升级没有被保存
固定地牢级别升级后金銮殿着色的bug
修正了一个环形的声音在地图上“争斗为王的结局”
固定模式状态按钮悬停UI时同时改变模式出现激活两种不同的模式
不关闭时启动动画控制器固定环形菜单
切换键盘方案时,固定选项卡显示
怪物等级固定UI​​剪辑
啤酒数量固定的UI剪辑
重新启动一场遭遇战地图现在还记得正确的色彩球员
多人地图楼梯剪辑修复“古娜迦寺”
多人地图“古娜迦寺”︰上层社会家庭部门更大
沙盘图“华尔街”:固定无情卫士
沙盘图“大坝”:固定rockthrowers能够通过攻击林地面积
修正了玩家能够拾金当前由工人携带
修正了不正确的成绩处理多人
在多人游戏,而不是只是一个正在播放的所有球员固定的某些声音
修正后的单位是可见通过多人战争迷雾被丢弃在一个地牢退出
修正缺陷的战争迷雾的装车后
固定在打开的菜单无法正常工作后更改散兵迅速派
调低医院ATMO声音
固定门卫室最大容量显示
固定的车间地坪格栅位置
固定阴影潜伏者攻击的迹象
固定地牢主人扣球效果
固定侠士屏蔽效果
小幅修正至控制器的输入
轻微的UI修复

原文:

The Dungeon Lord scoffs at the “threat” of mere dragons, until its revealed that an immense treasure is being kept out of his evil grasp by a horde of dragons and their Smaug-sized leader! 

In the new DLC add-on, 'A Chance of Dragons,' devious dragons are infiltrating the world of Dungeons 2. The dragons have entrenched themselves in an old castle and you must summon your evil might to face the oncoming threat of a dragon invasion. In three all new skirmish missions you must push forward into the dragon’s castle stronghold, hunt magical dragon eggs, face off against powerful mages and finally, challenge a dragon of immeasurable power and might to restore your evil dominion across the land. And of course - win massive, massive amounts of treasure. 

With over 10 hours of gameplay across three fiery missions, 'A Chance of Dragons' brings a whole new set of enemies and challenges to even the most seasoned of Dungeon Lords. 

Hi guys!
Sorry for the long silence. We are hard at work on some cool new content for Dungeons 2. Next up will be the DLC Dungeons 2: A Chance of Dragons. But first, during this week, we will release patch 1.4 that will bring the following enhancements and fixes:

New Features and Gameplay Improvements

Considerably improved performance
Added a notification if a rich gold vein is depleted
Added some minor UI sound effects
Units now have dynamic rim colours depending on where they are (dungeon, good overworld, evil overworld, etc.)
Added search filter in control config menu
Added weapon variations for peasants
If a skill is upgraded, the tool tip will also update the name (e.g. Battle Cry -> Loud Battle Cry)

Balancing
Tesla traps now need 3x3 space but ground traps can be placed next to them
Removed dependencies for horde door researches
Fixed tier start difficulty adjustment logic when starting skirmish maps with a higher tier

Fixes
XP progress is no longer shown with three decimal digits
Fixed mouse over effect line for XP progress
Fixed some cases of being stuck in loading screen forever
Fixed position of tutorial text to not cut off the first line
“Exciting guard” research now works properly for both horde and demons
Fixed payday for demon faction, demons now properly get their pay when they are on the overworld
Fixed some bugs regarding chaos forge and hell forge researches not having full effect
"Enemies have entered the dungeon" message now only plays once every 8 seconds 
Units getting attacked by a rockthrower now get alerted to the rockthrower, not the stone.
Increased FoW uncover radius for all non-controllable units to 25m so they can't be sniped by very-long ranged enemies like mindflayer or rockthrower
Fixed rockthrowers auto attacking into the fog of war
Fixed burrowed rockthrower damage getting buffed/debuffed correctly
Fixed: shield of the void could be used on traps
Fixed: Numerous Dungeon interaction objects can no longer be destroyed 
Splitting of rooms now logically splits those rooms as well
Fixed: Building non-adjacent rooms in one go could logically fuse those rooms into one although they were not connected
Fixed icon overlays for horde and demon research sub menus
Fixed: Changing volume sliders now has immediate effect 
Fixed: Allow building rooms "over" blocking gimmicks (in which case only fields that are not blocked are build). Only show error "position blocked" when all tiles are blocked.
Fixed: Building storage rooms under gold or mana now makes the resources immediately available
Fixed a case of levitating objects after loading a game
Fixed as case of selection group keys not working in the dungeon
Menu options can no longer be navigated with WASD
Fixed wall fortification upgrades not being saved
Fixed a throne room colouring bug after dungeon level upgrade
Fixed a looped sound in the map “The Battle for King’s Ending”
Fixed mode state buttons to appear active for two different modes when hovering UI while changing modes
Fixed controller ring menu not closing when cinematics start
Fixed options tab display when switching keyboard schemes
Fixed UI clipping of monster level 
Fixed UI clipping of beer count
Restarting a skirmish map now remembers player colour correctly
Stair clipping fix for multiplayer map “The ancient Naga Temple”
Multiplayer map “The ancient Naga Temple”: Made overworld home sectors larger
Sandbox map “Wall Street”: Fixed relentless guards
Sandbox map “The Dam”: Fixed rockthrowers being able to attack through wooded area
Fixed player being able to pick up gold that is currently carried by a worker
Fixed incorrect achievement handling in multiplayer
Fixed certain sounds being played for all players in multiplayer instead of just one
Fixed units being visible through fog of war in multiplayer after being dropped on a dungeon exit
Fixed defective fog of war after loading
Fixed changing skirmish faction quickly after opening the menu not working correctly
Tuned down hospital atmo sound
Fixed guard room max capacity display
Fixed position of workshop floor grates
Fixed shadow lurker strike signs
Fixed dungeon lord smash effect
Fixed paladin shield effect
Minor fixes to controller input
Minor UI fixes

by CODEX

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