使用说明:
1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏
已包含之前所有升级档
更新说明(机翻):
新功能
现在,您可以重新命名保存游戏。
现在,您可以更改肖像和声音设置,从字符表的字符。点击齿轮图标,打开自定义窗口。您只能在玩家角色,并聘请(非配套)字符使用此功能。
新的存储排序。现在,您可以通过排序项目类型藏匿,去换得分,并出售价值。
增加了一个新闻功能主菜单上,让你的补丁和更新Kickstarter的知情。
增加了一个新的颜色在库存独特的项目。
切换武器,增加了一个新的快捷键设置所选字符。
现在,您可以绑定额外的鼠标按钮能力热键。
有一个在难度设置一个新的选项中重新设置新招募的同伴比1平(不失经验),当他们被添加到党的第一次。这将让你的同伴等级达到自己的喜好。
平衡
一些任务的Reblanced XP奖励,特别是赏金任务,以防止当事人击中最高等级双床榆树之前。
现在的密码以启动最大的1/4,而不是聚焦的1/2。
向导和密码的基本耐力已提高为30〜36,以及每级从10到12。
向导和牧师健康乘数分别由原来的3至4。
遮断范围已降低为20〜10。
调低对报复伤害国防部。
Citzal的灵魂之矛现在会做50%的伤害,速度更快,并且具有范围增加。
乐观板的报复国防部已替换拼写控股:疯狂。
风疫病的选举风暴现在设置为1 /相遇。
地球疫病的能力瞬移现在被设置为2 /相遇。
坚固的奖金是从+20提高到+30 VS俯卧。
手和Key的保护已被替换忠诚。
阿鲁断路器的保护已被替换为+1速度。
血管的Gambeson的反射奖金被替换运动1次/天有害迅捷。
反叛的呼叫保存已被替换谨慎。
雷击造成的伤害提高25%。
烈焰伤害风扇降低25%。
次要奥反射基地持续时间变为60秒。
Llengrath的流离失所图片给50%的命中吃草转换的偏转和反射。
精灵的双重现在授予+ 40偏转对一次攻击。
镜像图像现在授予基地+30偏转。它每次命中后降低5。
Ilengrath的保障的奖金,现在统一。
坩埚的灵魂,议长不安定的,而且步骤轮的范围也相应提高。
奥术面纱现在授予+50偏转,与硬化面纱增加+25,共计+75偏转。
瘫痪涡旋现在稍微弱,具有更高的技能要求。
所有法术控股2 /相遇。
灵魂冲击半径由原来的2.5〜1.25。
暴风雪损伤显著降低和攻击速度提高到0.2至0.8。
铺天盖地的浪潮现在使用范围30-40和10秒晕眩时间降低到8秒。
有毒突发陷阱的伤害,现在是与其他玩家的伤害陷阱线。
降低了精度更高级别的球员陷阱。
完整的现在是每一个相遇的能力。
云恶性伤害增加。
鬼刀片设置只对敌人。
死亡密封圈损坏微微抬起,只取得了敌人。
Ninagauth的冷冻柱切换只有敌人。
Concelhaut的腐蚀虹吸设置只对敌人。
雄鹿的角破损降低。反射和偏转处罚切成两半,并减少持续时间从15到10。
精神力量护腕和射手手套减少伤害从+ 20%至+ 10%。
复兴的AOE滚动降低,范围略有缩小,并恢复耐力减半。
标志着猎物和死敌已设置为0的恢复操作,这样他们就可以被使用和游侠/圣骑士可以立即再次采取行动。
冬季风有其损坏,范围和推下降。基中断已增加。
卑鄙的荆棘有其造成的伤害提高和降低的范围。
从X4石化伤害加成改为X2。
物品,法术和能力
许多法术和技能将有更准确和更新的统计块和在战斗记录中,提示提高产量和字符表。
莫代尔能力现在有激活和释放定时器。
修正了一个问题,即一些AOE的攻击并没有显示额外的奖金智力正常。
增加了新的效果时,吓呆了。
字符并不需要在隐形/搜索模式,以检测陷阱4力学困难下,该技能分数。检测会自动发生。
增加了一个动画狐狸和猎人的能力,并拆除损坏的影响。
第二次机会将不再触发失败屏幕,如果全党下降的影响火灾之前。
定投用户界面七夜显示她等候着,而白风哭了。
调式滚轮的作用是没有敌意了。
痛苦的拦截现在正确标记为恶意。
逃生现在应该总是防止脱离攻击。
七夜她等候着,而白风哭了不再攻击盟友。
野蛮人威胁性的存在将不再垃圾邮件时,野蛮人失去所有的耐力战斗记录。
全国人大Chanters现在恢复念经,一旦他们用自己的调用。
获取致残不会明确疲劳。
当战斗结束后,所有墙面法术现在应该消失。
新词汇条目spellbind,拼写控股,和法术引人注目。
交换的成分冻结和令人震惊的睫毛。
德鲁伊的Wildstrike腰带现正按预期。
标志着猎物现就职于意。
排水鞭现正按预期。
一个是独立的,现在如预期。
中断吹灯现在工作为目的,并会正确增加中断。
灵魂的羞辱,现在如预期,且只能二等奖1伤。
火焰,衰减精神的接穗,风暴的雾凇和心的秘密现在应该正确地增加所有技能的伤害。
驾驶飞行现在将与铳枪型正常工作。
该MOD报复不应该使用现场后,分诊罢工盟友。
宠物疲劳已被删除。
大约30项的图标已经更新,包括一些支持者项目,如隐士的帽子。
战斗锻造状态的影响,现在结束战斗结束时。这应该阻止它,因为保存/载入的堆积。
修正了难以捉摸的采石场所以它的地位,现在的效果时结束战斗结束。这应该阻止它,因为保存/载入的堆积。
野生水蛭现在只打击和水蛭的效果将持续到战斗结束。这解决问题它没有正确的工作与保存/载入。
修复了总计最大焦点统计,将重置为基准值,如果你有一个保存/载入后,更加重视人才。这是一个追溯修复将恢复你的密码与一个额外+10焦点,如果你有天赋。
更要修复效果的状态抑制所以它会更加万无一失。
任务和同伴
党员统计上的字符表,现在会显示正确,如果同伴被删除并重新添加从据点。
已解决的问题,在分配给据点同伴那里可能会失去自己的物品。
悲伤的母亲的感知和智力分数已切换。
谁等待的男人:该疗养院的公民,如果你杀和疗养院后暴乱抢劫偶氮然后将不再成为敌对战斗傀儡肉。解决办法是追溯。
修正了进入Raedric的时候保持了声誉损失镀金淡水河谷。
除去处置利用与记录守护者。
一些遭遇位置变化。
固定的问题,据点成为雇佣兵敌意。
追溯修复更新疗养院探索阶段,适当的状态,如果你已经跟Ethelmoer然后问从一个城市后卫疗养院方向。
加入追溯修复,如果你已经提前遗产山寻求Icantha但后来问了一个城市后卫方向文物山。
修正了一些问题与钢的追求风。这应该是一个追溯修复,如果是追求工作的第二个任务的几十Doemenels之前已经开始,或者被收购任务完成或结合青铜下方的湖泊或换岗。
已经固定了他们的邀请,以听证会后的任何攻击主要有三种反抗湾派别现在让韦伯夫人给你排Dunryd的名义邀请。
固定的问题与Hadret家追求的隐士。
如果扎或Oernos说话Desthwn首次之前被打败那么旧女王和国王的新任务将不会恢复到以前的追求阶段
Hendyna的谈话被固定到被适当地链接在一起。
修正了对Clyver的反应之一,如果你问他两次有关听证将不会出现在谈话的情况。
杀Alwah而她出现在Oldsong现在阻止她在Galawain的鱼鳔出现活着的时候,你把在冰的追求监狱
修正了一个神秘透露的大厅将开门长辈档案后翻脸,然后重新加载到场景中(而不是在隐身)。
如果你能说服他离开双榆树作为讨价还价的任务的一部分Rinatto将不再出现在天体树苗。)
修正了疗养院的顶层,以便寻求现正为那些被有问题“谁等待的男人”。
UI
大多数统计乘数变化的显示是基于百分比。
增加了Shift键作为默认控制多选,除了Ctrl键。
倒要塞日志。
改善了动物寓言输出并添加野兽的能力。
现在的画像转灰,如果耐力正在上限由卫生或疲劳。
改进的多选。
要塞的冒险现在将显示时间你走上前。
添加应用按钮分辨率选项屏幕。
在Linux默认隐身关键是现在Ctrl键。
武器设定按钮现在禁用时移灵。
修正了几个问题容器和鼠标光标的状态徘徊。
修正了一个卷轴上的绝杀要求总是显示为红色文本。
修正了一个武器套不能用肉眼解锁。
HUD不高档,直到1920×1200。
在角色面板的浓度技能调整后的位置。
清理问题不当能力的图标显示,如果你切换党员热键。
纠正的声音音量滑块工具提示字符串。
与固定提示被问题遮蔽了物品栏。
修正了要塞的囚犯在显示温度时间文本的一个问题。
改进的加载屏幕缩放分辨率高于1920×1080
现在,工具提示包括适当的卖出价的位置。
护法星的检查UI现在应该显示正确的持续时间。
在检查UI装甲现在应该正确显示DR。
固定攻击检定公式工具提示,使他们现在应该是可读较低的屏幕分辨率。
支招套现在应该显示正确的武器罕见的着色。
专家模式现在被隐藏在主菜单上,以避免它不是可选的外部游戏的混乱。
改变的滑板条,以便它们可以滑动的选项菜单的整个长度。
改变的选项按钮的顺序,使之更人性化。
一般修复
除去利用了能够与一个死玩家角色转换到一个新的区域。对不起速度亚军。
每当一个游戏加载完毕法术和停留在“已激活”状态的能力将是固定的。
现在,在一个据点地图露营时Brighthollow解锁使用Brighthollow代替。
党员将不再切换时迷住武器设定。
解决在没有被报道在战斗记录中的一些次要的攻击未命中的一个问题。
相机应该围绕党员更快。
审判铁:加载游戏现在将强制保存到发生,防止保存浮渣。
固定与自动暂停许多问题。
当战斗在备用武器套枪支结束现在重装。
毒中断VO现在有冷却时间。
允许快速加载UI时窗,像对话,均达到。
修复了敌人遭遇时有时降低难度,而不改变玩家的选择。
修复的其他问题与久负盛名的游客参观要塞,他们已被杀害后。
凡客雇佣兵的人可在要塞租用没有被正确保存到救场固定的问题。
去除不需要的导航阻滞剂在Valewood这是造成动物同伴被卡住。
更新说明:
New Features
You can now rename save games.
You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters.
New Stash sorting. You can now sort stash by item type, enchant score, and sell value.
Added a news feature on the main menu to keep you informed on patches and Kickstarter updates.
Added a new color for unique items in the inventory.
Added a new hotkey for switching weapon sets on selected characters.
You can now bind extra mouse buttons to Ability hotkeys.
There's a new option in the Difficulty settings to reset newly recruited companions to level 1 (without losing the experience) when they get added to the party for the first time. This will allow you to level up companions to your liking.
Balance
Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms.
Ciphers now start with 1/4 max Focus instead of 1/2.
Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12.
Wizard and Priests health multipliers were raised from 3 to 4.
Interdiction range has been reduced from 20 to 10.
Tuned down damage on the Retaliation mod.
Citzal's Spirit Lance will now do 50% more damage, is faster, and has an increased AoE.
Sanguine Plate's Retaliate mod has been replaced with Spell Holding: Frenzy.
Wind Blight's Returning Storm is now set to 1/encounter.
Earth Blight's Teleport ability is now set to 2/encounter.
Sturdy bonus is improved from +20 to +30 vs Prone.
Hand and Key's Preservation has been replaced with Loyal.
Aru Breaker's Preservation has been replaced with a +1 Speed.
Angio's Gambeson's Reflex bonus is replaced with 1/day Deleterious Alacrity of Motion.
Rebel's Call Preservation has been replaced with Wary.
Lightning Strikes damage is increased by 25%.
Fan of Flames damage is reduced by 25%.
Minor Arcane Reflection base duration is changed to 60 seconds.
Llengrath's Displaced Image gives 50% hit to graze conversion on Deflection and Reflex.
Wizard's Double now grants +40 Deflection against a single attack.
Mirrored Images now grants a base +30 Deflection. It decreases by 5 after each hit.
Ilengrath's Safeguard's bonuses are now unified.
Crucible of the Soul, Speaker to the Restless, and Steps to the Wheel ranges have been increased.
Arcane Veil now grants +50 Deflection, with Hardened Veil adding +25, for a total of +75 Deflection.
Scroll of Paralysis is now slightly weaker and has a higher skill requirement.
All Spell Holdings are 2/encounter.
Soul Shock radius reduced from 2.5 to 1.25.
Blizzard damage reduced significantly and attack speed increased to from 0.2 to 0.8.
Overwhelming Wave now uses a range of 30-40 and stun duration lowered from 10s to 8s.
Noxious Burst trap damage now is in line with other player trap damage.
Reduced the accuracy on higher level player traps.
Unbroken is now a per encounter ability.
Malignant Cloud damage increased.
Ghost Blades set to foe only.
Death Ring damage slightly raised, made foe only.
Ninagauth's Freezing Pillar switched over to foe only.
Concelhaut's Corrosive Siphon set to foe only.
Stag's Horn damaged lowered. Reflex and Deflection penalties cut in half, and reduced duration from 15 to 10.
Bracers of Spiritual Power and Archer's Gloves reduced damage from +20% to +10%.
Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved.
Marked Prey and Sworn Enemy have been set to 0 recovery actions, so they can be used and the Ranger/Paladin can immediately act again.
Winter Wind has had its damage, range, and push decreased. Base interrupt has been increased.
Vile Thorns has had its damage increased and range decreased.
Petrified damage bonus changed from x4 to x2.
Items, Spells, and Abilities
Many spells and abilities will have more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet.
Modal abilities now have activation and deactivation timers.
Fixed an issue where some AOE attacks were not displaying the extra Intellect bonus properly.
Added new effect when petrified.
A character does not need to be in Stealth/Search mode to detect traps that are 4 Mechanics difficulties lower that the skill score. The detection will happen automatically now.
Added an animation to the Fox and the Hunter ability and removed the damage effect.
Second Chance will no longer trigger the defeat screen if the entire party goes down right before the effect fires.
Fixed display of the cast UI for Seven Nights She Waited While the White Winds Wept.
Tuning Wheel's effect is not hostile anymore.
Painful Interdiction is now correctly marked as hostile.
Escape should now always prevent disengagement attacks.
Seven Nights She Waited While the White Winds Wept will no longer attack allies.
Barbarian Threatening Presence will no longer spam the combat log when the Barbarian loses all endurance.
NPC Chanters will now resume chanting once they use their invocations.
Getting maimed will not clear fatigue.
All wall spells should now disappear when combat ends.
New Glossary entries for spellbind, spell holding, and spell striking.
Switched the ingredients for Freezing and Shocking lashes.
Druid's Wildstrike Belt is now working as intended.
Marked Prey is now working at intended.
Draining Whip is now working as intended.
One Stands Alone is now working as intended.
Interrupting Blows is now working as intended, and will correctly increase interrupt.
Mortification of the Soul is now working as intended, and should only award 1 wound.
Scion of Flame, Spirit of Decay, Secrets of the Rime and Heart of the Storm should now correctly increase damage of all abilities.
Driving Flight will now work properly with Blunderbuss type guns.
The Retaliate mod should not strike allies after using Field Triage.
Pet fatigue has been removed.
About 30 item icons have been updated, including some backer items, such as the Hermit's Hat.
Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.
Fix for Elusive Quarry so its status effects now end when combat ends. This should prevent it from stacking because of save/load.
Wild Leech is now combat only and the Leech effect will last until combat ends. This fixes issues with it not working with save/load correctly.
Fix to Total Max Focus stat that would reset to the base value if you had the Greater Focus talent after a save/load. This is a retroactive fix that will restore your Cipher with an extra +10 focus if you have the talent.
More fixes to status effect suppression so it will be more foolproof.
Quests and Companions
Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold.
Fixed issues where companions could lose their items when assigned to the stronghold.
Grieving Mother's Perception and Intellect scores have been switched.
The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if you kill and loot Azo after the Sanitarium riot and then fight flesh golems. Fix is retroactive.
Fixed issue with a reputation loss with Gilded Vale when entering Raedric's Hold.
Removed disposition exploit with the Records Keeper.
A few encounter placement changes.
Fixed issues with stronghold hirelings becoming hostile.
Retroactive fix to update Sanitarium quest stage to proper state if you already talked to Ethelmoer and then asked for Sanitarium directions from a city guard.
Added retroactive fix if you've advanced Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill.
Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started before working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Bronze Beneath the Lake or Changing of the Guard.
Attacking any of the main three Defiance Bay factions after having secured their invitation to the hearing will now make Lady Webb give you an invite in the name of Dunryd Row.
Fixed issues with the Hermit of Hadret House quest.
If Sul or Oernos were defeated before speaking to Desthwn for the first time then The Old Queen and the New King quest will not revert to an earlier quest stage
Hendyna's conversation is fixed up to be properly linked together.
Fixed a case where one of Clyver's responses would not appear in conversation if you ask him twice about the hearing.
Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's Maw when you turn in the Prison of Ice quest
Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Archives and then re-loading into the scene (while not in stealth).
Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest.)
Fixed the top floor of the Sanitarium so "The Man Who Waits" quest is now working for those that were having problems.
UI
Changed the display of most stat multipliers to be percentage based.
Added Shift as a default control for multi-selection, in addition to Ctrl.
Inverted the Stronghold log.
Improved the output in the Bestiary and added beast abilities.
Portraits now turn grey if Stamina is being capped by Health or Fatigue.
Improved multi-selection.
Stronghold adventures will now show the duration before you embark.
Added apply button to resolution options screen.
Default stealth key on Linux is now Ctrl.
Weapon set buttons are now disabled when Spirit Shifted.
Fixed several issues with containers and mouse cursor state on hover.
Fixed an issue where the Lore requirement on scrolls was always displaying as red text.
Fixed an issue where weapon sets were not visually unlocking.
HUD does not upscale until 1920x1200.
Adjusted position of the Concentration skill in the Character Sheet.
Cleaned up problems with improper ability icons showing if you switch party members with hotkeys.
Corrected a tooltip string on the voice volume slider.
Fixed issues with tooltips being obscured in the inventory screen.
Fixed a problem with Stronghold prisoners showing temp text at times.
Improved loading screen scaling for resolutions greater than 1920 x 1080
Tooltips now include sell price where appropriate.
Chanter inspection UI should now display the correct durations.
Armors should now correctly display DR in the inspection UI.
Fixed attack roll formula tooltips so they should now be readable in lower screen resolutions.
Weapon sets should now show the proper weapon rarity coloring.
Expert mode is now hidden on the main menu to avoid confusion about it not being selectable outside of a game.
Changed slider bars so that they can slide the entire length of the options menu.
Changed the order of the option buttons to make them more user-friendly.
General Fixes
Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners.
Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded.
Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
Party members will no longer switch weapon sets when charmed.
Resolved a problem where misses on some secondary attacks were not being reported in the combat log.
Camera should center on party members faster.
Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
Fixed many issues related to auto pause.
Firearms will now reload when combat ends on alternate weapon sets.
Poison and interrupted VO now has a cooldown.
Allow quick-loading when UI windows, like dialogue, are up.
Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option.
Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games.
Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.
by thegfw