《FIFA足球经理13》综合攻略

2014-07-14 14:24:04

// Height of the camera (meters) - above the field

// 摄像机高度

TCM_CAM_HEIGHT = 37

// Horizontal distance of the camera from the focus-target (meters) - this moves the camera on the X axis in the positive direction

// 摄像机深度

TCM_CAM_DEPTH_DIST = 115

// This is the lens angle of the camera view (degrees)

// 摄像机角度

TCM_CAM_LENSE_ANGLE = 13.5

// This defines how less movement should the camera-position do compared to the camera-target (along the Z axis)

// Example: if this is 1.0 - the camera is moving simultaneously with the focus target along the Z axis (field length)

// Example: if this is 0.5 and the focus target is on the goal - the camera moves to 50% of the field

// 摄像机延Z轴的广角追踪距离

TCM_CAM_HORIZONTAL_FOLLOWING = 0

// Boundaries of the camera position along the Z axis (field length) [1.0=field_half_length]

// Example: 1.0 means the camera position doesnt cross the goal-line

// Example: approx 0.7 means the camera position doesnt cross the penalty box line

// 摄像机延Z轴的广角追踪范围

TCM_CAM_HORIZONTAL_BOUNDS = 0.9

// Boundaries of the camera position along the X axis (across the field) [1.0=field_half_width]

// Example: 1.0 would look like there is an imaginary wall on the side-line that the camera doesnt cross

// Example: 2.0 would work like an imaginary wall that is half_field_width out of the field that stops the camera

// 摄像机延Z轴的广角追踪景深

TCM_CAM_DEPTH_BOUNDS = 3.5

// Means the distance to the near clipping plane of the camera (meters)

// This can be used to avoid the stadium roof covering the view (it cutts-off anything that is nearer than this plane)

// 摄像机放置建筑遮屏

TCM_CAM_NEAR_CLIP = 86

// This limits the camera focus target position on the field (along the Z axis)

// Example: 1.0 means the target can go up to the goalline

// Example: 0.75 means the target can go approx up to the penalty box line

// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the goalline

// 用来防止镜头靠近底线时显示过多的观众

TCM_CAM_TARGET_HORIZONTAL_BOUNDS = 1.2

// This limits the camera focus target position on the field (along the X axis)

// Example: 1.0 means the target can go up the the sideline

// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the sideline

// 用来防止镜头靠近边线时显示过多的观众

TCM_CAM_TARGET_DEPTH_BOUNDS = 0.37

// 半场时间的长度,默认值是7分钟

HALF_LENGTH = 7

// Linesmen and Referee (these are enabled in the cfg_pc_*.ini files), in this case referee in medium

// linesmen and referee in high

// 用来设置是否显示主裁判和边裁,如果不显示则为0

FEATURE_INGAME_REFEREE_ENABLED = 1

FEATURE_INGAME_LINESMEN_ENABLED = 1

// Physical Ftness=100时的受伤概率

INJURY_CHANCE_MIN = 0.15

// Physical Ftness=0时的受伤概率

INJURY_CHANCE_MAX = 0.5

// 伤愈当天上场比赛的受伤概率

INJURY_CHANCE_FITNESS_TEST_MULT= 3.0

// 严重受伤的概率

INJURY_CHANCE_OF_SERIOUS = 0.4

// 球员受到冲撞后所需的恢复时间

INJURY_KNOCK_HOBBLE_SECONDS = 10

//Defensive Tuning

// 防守时最小接触距离

MIN_APPROACHDIST = 4

// 防守时卡位的角度

MARKPOS_BLOCKOPP_ANGLERANGE = 30

// 防守时卡位的最大角度

MAX_MARKPOS_BLOCKOPP_ANGLERANGE = 60

// 防守时卡位的距离

MARKPOS_DANGER_DIST = 14

// 防守时的盯人距离

MIN_MARKWING_EXT流氓软件王PACE = 7

目录 11/13 返回攻略专辑

目录

FIFA足球经理13
FIFA足球经理13
平台:X360 | PS3 | PC
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