// Height of the camera (meters) - above the field
// 摄像机高度
TCM_CAM_HEIGHT = 37
// Horizontal distance of the camera from the focus-target (meters) - this moves the camera on the X axis in the positive direction
// 摄像机深度
TCM_CAM_DEPTH_DIST = 115
// This is the lens angle of the camera view (degrees)
// 摄像机角度
TCM_CAM_LENSE_ANGLE = 13.5
// This defines how less movement should the camera-position do compared to the camera-target (along the Z axis)
// Example: if this is 1.0 - the camera is moving simultaneously with the focus target along the Z axis (field length)
// Example: if this is 0.5 and the focus target is on the goal - the camera moves to 50% of the field
// 摄像机延Z轴的广角追踪距离
TCM_CAM_HORIZONTAL_FOLLOWING = 0
// Boundaries of the camera position along the Z axis (field length) [1.0=field_half_length]
// Example: 1.0 means the camera position doesnt cross the goal-line
// Example: approx 0.7 means the camera position doesnt cross the penalty box line
// 摄像机延Z轴的广角追踪范围
TCM_CAM_HORIZONTAL_BOUNDS = 0.9
// Boundaries of the camera position along the X axis (across the field) [1.0=field_half_width]
// Example: 1.0 would look like there is an imaginary wall on the side-line that the camera doesnt cross
// Example: 2.0 would work like an imaginary wall that is half_field_width out of the field that stops the camera
// 摄像机延Z轴的广角追踪景深
TCM_CAM_DEPTH_BOUNDS = 3.5
// Means the distance to the near clipping plane of the camera (meters)
// This can be used to avoid the stadium roof covering the view (it cutts-off anything that is nearer than this plane)
// 摄像机放置建筑遮屏
TCM_CAM_NEAR_CLIP = 86
// This limits the camera focus target position on the field (along the Z axis)
// Example: 1.0 means the target can go up to the goalline
// Example: 0.75 means the target can go approx up to the penalty box line
// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the goalline
// 用来防止镜头靠近底线时显示过多的观众
TCM_CAM_TARGET_HORIZONTAL_BOUNDS = 1.2
// This limits the camera focus target position on the field (along the X axis)
// Example: 1.0 means the target can go up the the sideline
// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the sideline
// 用来防止镜头靠近边线时显示过多的观众
TCM_CAM_TARGET_DEPTH_BOUNDS = 0.37
// 半场时间的长度,默认值是7分钟
HALF_LENGTH = 7
// Linesmen and Referee (these are enabled in the cfg_pc_*.ini files), in this case referee in medium
// linesmen and referee in high
// 用来设置是否显示主裁判和边裁,如果不显示则为0
FEATURE_INGAME_REFEREE_ENABLED = 1
FEATURE_INGAME_LINESMEN_ENABLED = 1
// Physical Ftness=100时的受伤概率
INJURY_CHANCE_MIN = 0.15
// Physical Ftness=0时的受伤概率
INJURY_CHANCE_MAX = 0.5
// 伤愈当天上场比赛的受伤概率
INJURY_CHANCE_FITNESS_TEST_MULT= 3.0
// 严重受伤的概率
INJURY_CHANCE_OF_SERIOUS = 0.4
// 球员受到冲撞后所需的恢复时间
INJURY_KNOCK_HOBBLE_SECONDS = 10
//Defensive Tuning
// 防守时最小接触距离
MIN_APPROACHDIST = 4
// 防守时卡位的角度
MARKPOS_BLOCKOPP_ANGLERANGE = 30
// 防守时卡位的最大角度
MAX_MARKPOS_BLOCKOPP_ANGLERANGE = 60
// 防守时卡位的距离
MARKPOS_DANGER_DIST = 14
// 防守时的盯人距离
MIN_MARKWING_EXT流氓软件王PACE = 7